Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from F7 to F6 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H5.

Rat advances to H5 and claims our pawn.

our hero advances the pawn from F2 to F4, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from H7 to G7.

our hero gives check with the pawn on F6.

Rat advances to F6 and claims our pawn.

With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from A5 to A4. A clean strike: our hero's pawn topples the pawn on C5.

Rat sets the king on G6, watching every square. From C1 to A3, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the king to G5. From C1, our hero's bishop forces Rat to defend.

Rat answers by moving the king from G5 to F5, and right after that our hero slides the bishop across the board, from C1 to H6. With dungeon cunning, Rat brings the pawn to A3.

With a steady hand, our hero brings the bishop to F8, while rat's pawn advances from A3 to A2. our hero advances the bishop from F8 to E7.

Rat's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to G4. From E7 to F6, our hero's bishop swallows Rat's pawn.

Check from Rat: the queen plants itself on A2.

our hero slides the king across the board, from E2 to D3. Rat gives check with the queen on B3.

With a steady hand, our hero brings the king to D4, and rat's king advances from G4 to F3. our hero advances the bishop from F6 to G5.

Check from Rat: the queen plants itself on B4.

Without hurry or fear, our hero places the king on E5. Rat gives check with the queen on C3.

our hero's king takes F5, leaving E5 behind. Rat answers by moving the queen from C3 to D4, and right after that our hero slides the king across the board, from F5 to G6.

With dungeon cunning, Rat brings the queen to G1. A clean strike: our hero's king topples the pawn on H5.

Rat's queen advances from G1 to F2. our hero advances the bishop from G5 to D8, and rat sets the pawn on D6, watching every square.

A clean strike: our hero's bishop topples the pawn on C7.

Rat captures the pawn on C5 and puts our hero in check.

our hero's king takes H6, leaving H5 behind. Rat gives check with the queen on C1.

our hero slides the king across the board, from H6 to H7. Rat's queen reaches B1 and threatens our hero's king.

With a steady hand, our hero brings the king to G7. Check from Rat: the queen plants itself on A1.

our hero advances the king from G7 to F8, while rat sets the queen on D4, watching every square. Without hurry or fear, our hero places the king on E8.

From the dark, Rat pushes the pawn to D5; then our hero's bishop takes H2, leaving C7 behind. Rat answers by moving the queen from D4 to B6, and right after that our hero slides the king across the board, from E8 to F7.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the bishop to D6. Rat's queen reaches F2 and threatens our hero's king.

our hero advances the bishop from D6 to F4. Rat captures the bishop on F4 and puts our hero in check.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to F5, and right after that our hero's king takes F7, leaving E7 behind.

Rat's king reaches E5 and threatens our hero's king.

our hero slides the king across the board, from F7 to E7, while with dungeon cunning, Rat brings the queen to F5. With a steady hand, our hero brings the king to E8.

Rat gives check with the queen on C8.

our hero advances the king from E8 to E7, while rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the king to F3; then our hero's king takes F6, leaving F7 behind. Rat gives check with the queen on D8.

our hero slides the king across the board, from F6 to F7. Rat's queen reaches F6 and threatens our hero's king.

A clean strike: our hero's king topples the queen on F6.

Rat's pawn advances from D5 to D4. our hero advances the king from F6 to E5, and rat sets the king on E3, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to D3, and right after that our hero's king takes G4, leaving F5 behind.

Rat answers by moving the king from E3 to F2; then our hero slides the king across the board, from G4 to F4. With dungeon cunning, Rat brings the king to F1.

With a steady hand, our hero brings the king to E4, and rat's king advances from F1 to G1. A clean strike: our hero's king topples the pawn on D3.

Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to G3; then our hero's king takes C5, leaving D4 behind.

Rat answers by moving the king from G3 to H4. From C5 to C6, our hero's king swallows Rat's pawn.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 58 s
Moves
101
How it ended
draw
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
16 / 6
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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