Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from G2 to G3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to G7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to F4. Rat advances to B2 and claims our pawn.

our hero advances the pawn from E2 to E4. Rat's pawn crowns on C1 and a hostile queen is born.

Without hurry or fear, our hero places the king on E2. Rat advances to C2 and claims our pawn.

our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from A2 to A3.

Rat's queen reaches B3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2. Rat moves the queen from B3 to A3 and topples our hero's pawn.

our hero advances the king from E2 to F2. Rat gives check with the queen on G3.

From F2 to G3, our hero's king swallows Rat's queen.

From the dark, Rat pushes the king to H8; then our hero's pawn takes F5, leaving F4 behind. Rat advances to F5 and claims our pawn.

From E4 to F5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to D5. A clean strike: our hero's pawn topples the pawn on G6.

Rat's pawn advances from A4 to A3. our hero gives check with the pawn on G7.

Rat moves the king from H8 to G7 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to A2, and right after that our hero's knight takes E2, leaving G1 behind.

Rat's pawn crowns on A1 and a hostile bishop is born.

our hero slides the knight across the board, from E2 to C1. Check from Rat: the bishop plants itself on E5.

With a steady hand, our hero brings the king to F3, and rat's king advances from G7 to H8. our hero advances the pawn from H4 to H5, while rat sets the bishop on D4, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the bishop to B2; then our hero's knight takes B3, leaving C1 behind.

Rat answers by moving the bishop from B2 to D4. From B3 to D4, our hero's knight swallows Rat's bishop.

Rat moves the pawn from C5 to D4 and topples our hero's knight.

With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from C6 to C5. our hero advances the pawn from H6 to H7, and rat sets the pawn on C4, watching every square.

Check: our hero tightens the net by bringing the pawn to G7.

Rat advances to H7 and claims our pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from H7 to G8 and topples our hero's queen.

A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the king to G7. From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat's king advances from G7 to F7. our hero advances the pawn from D5 to D6. Rat advances to D6 and claims our pawn.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E7; then our hero's king takes G4, leaving F4 behind.

Rat answers by moving the pawn from D4 to D3, and right after that our hero slides the king across the board, from G4 to F3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to E3, while rat's king advances from F8 to G7. From E3 to D3, our hero's king swallows Rat's pawn.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to G7, and right after that our hero's king takes D5, leaving D4 behind.

Rat answers by moving the king from G7 to G8. A clean strike: our hero's king topples the pawn on D6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
77
How it ended
draw
Captures (hero / opponent)
8 / 10
Material captured (hero / opponent)
18 / 22
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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