Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival pawn on A4.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from D7 to D6. From E5 to D6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. By taking the pawn on E7, our hero drives Rat into check.
Rat advances to E7 and claims our pawn.
our hero advances the king from E1 to E2, and rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to D5, and right after that our hero's king takes C3, leaving D3 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from C3 to B4.
Rat gives check with the pawn on C5.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat's king advances from D5 to C4. our hero advances the king from A4 to A5, while rat sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the king on A4. Checkmate: Rat finishes our hero on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 22
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 1
- Material captured (hero / opponent)
- 3 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (22 moves) lasted longer than 9% of the games on this floor.