Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4; then rat's king advances from F8 to G8.

our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

From the dark, Rat pushes the pawn to D6. our hero claims the enemy pawn by landing on D6.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from D6 to C7.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Rat's king advances from G8 to F8. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the queen leaps from C6 to C4.

Rat answers by moving the king from E7 to E8. our hero captures the pawn on A4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to F4; then rat's king advances from E7 to E8.

our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the queen leaps from F4 to G5.

From the dark, Rat pushes the king to F7. our hero gives check with the queen on G8.

Rat's king falls on G8 and tears the queen from our hero.

our hero slides the pawn across the board, from H5 to H6; then with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from H7 to G8.

our hero gives check with the pawn on H7.

A cruel blow: Rat's king captures our hero's pawn on H7.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G8, and our hero's knight takes F3, leaving G1 behind.

Rat answers by moving the king from G8 to F8, while our hero slides the knight across the board, from F3 to H4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the knight to F5; then rat's king advances from G8 to F8. our hero advances the knight from F5 to H6, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D8, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from D8 to C7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the pawn on E5.

Rat's king advances from D6 to C7. our hero advances the pawn from E5 to E6; then rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on E7. Rat's king falls on E7 and tears the pawn from our hero.

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to C5; then rat's king advances from C6 to C7.

our hero advances the pawn from D4 to D5, and right after that rat sets the king on D7, watching every square. From C6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to D6, while our hero's pawn takes C7, leaving C6 behind. Rat's king falls on C7 and tears the pawn from our hero.

our hero gives check with the pawn on D6.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to A4. Rat's king falls on D6 and tears the pawn from our hero.

our hero advances the pawn from A4 to A5; then rat sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to B5, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from B5 to B6.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to B5. our hero gives check with the queen on B8.

Rat's king advances from B5 to A5. our hero advances the bishop from B2 to E5, and right after that rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to B5. our hero gives check with the queen on D7.

Rat answers by moving the king from B5 to C5. From E7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C6. Check: our hero tightens the net by bringing the queen to D7.

Rat's king advances from C6 to C5. our hero advances the queen from D7 to D1; then rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to B5. Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from B5 to B6. our hero gives check with the queen on D8.

With dungeon cunning, Rat brings the king to C5. From E7, our hero's queen forces Rat to defend.

Rat's king advances from C5 to B5. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to B5, while our hero's bishop takes C3, leaving E5 behind.

Rat answers by moving the king from B5 to A4, and our hero slides the bishop across the board, from C3 to D4. With dungeon cunning, Rat brings the king to B4.

our hero gives check with the queen on B7.

Rat's king advances from B4 to A5. our hero advances the bishop from D4 to C5; then rat sets the king on A4, watching every square.

Without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the king to A5, and our hero's knight takes D4, leaving F5 behind.

Rat answers by moving the king from A5 to A4, while our hero slides the knight across the board, from D4 to C2. With dungeon cunning, Rat brings the king to A5.

With a steady hand, our hero brings the knight to A3; then rat's king advances from A5 to A4. our hero gives check with the queen on G4.

Rat sets the king on A5, watching every square, and without hurry or fear, our hero places the bishop on A7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 3 s
Moves
127
How it ended
stalemate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
8 / 14
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 91% of the games on this floor.

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