Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the queen leaps from A5 to B4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to E6, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Rat's king advances from D8 to E8. our hero advances the pawn from G3 to G4; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the knight from D7 to F8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat's knight advances from D7 to B6. our hero advances the pawn from G5 to G6. Rat's knight falls on A4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from F7 to F6. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G5 to H6. our hero advances the pawn from A2 to A3; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on E3. Rat's knight falls on C4 and tears the pawn from our hero.

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on E5.

Rat's knight falls on E5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from C5 to C4. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to D7. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from H6 to H7, and our hero slides the queen across the board, from C4 to B5. With dungeon cunning, Rat brings the knight to B8.

our hero claims the enemy pawn by landing on C5.

Rat's knight advances from B8 to A6. our hero captures the enemy pawn: the queen leaps from C5 to A5.

Rat sets the knight on B4, watching every square. our hero claims the enemy knight by landing on B4.

From the dark, Rat pushes the king to G7, and our hero's queen takes C4, leaving B4 behind. Rat answers by moving the pawn from C7 to C6.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from H8 to H7.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to H8. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from H8 to G7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from H7 to G7. our hero advances the pawn from E6 to E7; then rat sets the king on H7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to G7, and our hero's queen takes D5, leaving C6 behind. Rat answers by moving the king from G7 to H7.

Check: our hero tightens the net by bringing the queen to H5.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on D7.

Rat's king advances from G7 to F6. Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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