Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its pawn to H5 and claims our pawn.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on E4, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to D6, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the knight to F3, and right after that rat's king advances from D8 to E7.

our hero advances the pawn from E3 to E4; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the knight on H4.

From the dark, Rat pushes the pawn to C4, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E6 to F7, while our hero slides the knight across the board, from H4 to F3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H3; then rat's king advances from E8 to F8.

our hero advances the pawn from H3 to H4, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H5.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E8 to D7.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the king to E7. our hero gives check with the bishop on G5.

Rat answers by moving the king from E7 to D7, while our hero slides the bishop across the board, from G5 to H6. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the knight to D4; then rat's king advances from D7 to D6. our hero gives check with the queen on G6.

Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the queen leaps from G6 to H5.

From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the queen to G6.

Rat's king falls on D5 and tears the pawn from our hero.

our hero gives check with the queen on G5.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the bishop to G7, and right after that rat's pawn advances from C7 to C5.

our hero advances the knight from D4 to B5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
5 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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