Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from E1 to E2 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the pawn from E7 to E5, and our hero slides the bishop across the board, from C5 to G1. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the bishop to H2, and right after that rat's pawn advances from E5 to E4. our hero captures the pawn on C7 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's bishop on C7.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E3. our hero captures the enemy pawn: the king leaps from E2 to E3.
Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to G3; then rat's pawn advances from G5 to G4. our hero claims the enemy pawn by landing on G4.
Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to C8, while our hero's king takes E4, leaving F4 behind.
Rat answers by moving the king from C8 to B7, and our hero slides the king across the board, from E4 to E5. Rat gives check with the pawn on D6.
our hero claims the enemy pawn by landing on D6.
Rat's king advances from B7 to B8. our hero captures the enemy pawn: the king leaps from D6 to C6.
Rat sets the pawn on A3, watching every square, while without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to C8, and our hero's king takes B4, leaving C5 behind.
Rat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from B4 to B3. On A1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to C2; then rat's queen advances from A1 to A6. our hero advances the king from C2 to B2, and right after that rat sets the queen on D3, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the queen to H3, while our hero's king takes D2, leaving C1 behind.
Rat answers by moving the queen from H3 to F3, and our hero slides the king across the board, from D2 to E1. Rat's queen reaches E2 and threatens our hero's king.
our hero claims the enemy queen by landing on E2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.