Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on E3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and right after that rat sets the king on H6, watching every square.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to H7, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from E5 to E4.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Rat sets the king on H6, watching every square. our hero captures the pawn on G5 and leaves Rat in check.
Rat's king falls on G5 and tears the pawn from our hero.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G5 to H4, while our hero slides the pawn across the board, from E5 to E6.
Rat's pawn falls on E6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to E4; then rat's king advances from H4 to G4. our hero advances the pawn from E4 to E5, and right after that rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G4, while our hero's pawn takes C3, leaving C2 behind.
Rat's king falls on G3 and tears the pawn from our hero.
our hero slides the pawn across the board, from C3 to C4; then with dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to F2.
Rat's king falls on E5 and tears the pawn from our hero.
our hero advances the king from F2 to E2; then rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to E4, and our hero's king takes F2, leaving E2 behind. Rat answers by moving the king from E4 to D4, while our hero slides the king across the board, from F2 to F3.
Rat's king falls on C4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E4. A cruel blow: Rat's king captures our hero's pawn on C5.
our hero advances the king from E4 to E5, and right after that rat sets the king on B6, watching every square. our hero captures the enemy pawn: the king leaps from E5 to E6.
From the dark, Rat pushes the pawn to C5, while our hero's king takes E7, leaving E6 behind. Rat answers by moving the king from B6 to C6, and our hero slides the king across the board, from E7 to E8.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to E7, and right after that rat's king advances from D5 to C4.
our hero advances the king from E7 to D7; then rat sets the king on C3, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to C2, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from C6 to B6.
With dungeon cunning, Rat brings the king to B2. our hero captures the enemy pawn: the king leaps from B6 to A5.
A cruel blow: Rat's king captures our hero's pawn on A3.
our hero advances the king from A5 to B5, and right after that rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the pawn to C2, while our hero's pawn takes A6, leaving A5 behind. On C1, Rat promotes and gains a reinforcing queen.
our hero slides the pawn across the board, from A6 to A7; then with dungeon cunning, Rat brings the queen to E1. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from A3 to B2. our hero advances the queen from A8 to B7; then rat sets the king on A1, watching every square.
Without hurry or fear, our hero places the king on B6. Rat gives check with the queen on B1.
our hero's king takes C7, leaving B6 behind. Rat's queen reaches C1 and threatens our hero's king.
our hero slides the king across the board, from C7 to B8. Check from Rat: the queen plants itself on F4.
With a steady hand, our hero brings the king to A8; then rat's queen advances from F4 to G5. Check: our hero tightens the net by bringing the queen to A7.
Rat sets the king on B1, watching every square. our hero gives check with the queen on B7.
From the dark, Rat pushes the king to C2. From C7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C2 to D3. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on E7.
Rat's king advances from E3 to D4. From D7, our hero's queen forces Rat to defend.
Rat sets the king on C3, watching every square. Check: our hero tightens the net by bringing the queen to C7.
From the dark, Rat pushes the king to D4, and our hero's queen takes B7, leaving C7 behind. Rat answers by moving the queen from G5 to E3.
From B6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D3. our hero captures the queen on E3 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on E3.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 25 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 16 / 16
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 85% of the games on this floor.