Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to D8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to D6; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5, while rat's king advances from E8 to E7.
From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E7 to F7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to G8 and claims our queen.
With a steady hand, our hero brings the pawn to G3, and rat's king advances from G8 to H8. our hero advances the pawn from G3 to G4, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from H7 to G8, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E6 to E5. our hero advances the pawn from F3 to F4, and rat sets the king on F8, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the king to E8. From E5 to D6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to E7.
Promotion: on D8, our hero turns a pawn into a queen.
Rat moves the king from E7 to D8 and topples our hero's queen.
our hero advances the pawn from G6 to G7, while rat sets the king on C8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C7. our hero gives check with the queen on G7.
Rat answers by moving the king from C7 to D8. From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to G7.
Rat's king advances from D7 to E8. our hero gives check with the queen on G8.
Rat sets the king on E7, watching every square. From H7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the queen to H8.
Rat answers by moving the king from D8 to E7. our hero gives check with the queen on H7.
With dungeon cunning, Rat brings the king to D6. From H6, our hero's queen forces Rat to defend.
Rat's king advances from D6 to E7. Check: our hero tightens the net by bringing the queen to H7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 5 / 18
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.