Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to F4; then rat's king advances from E8 to F8.
our hero claims the enemy pawn by landing on G5.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from B8 to A6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero advances the king from E1 to F2. A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G7, and our hero's pawn takes H4, leaving H2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the pawn to D4.
On B1, Rat promotes and gains a reinforcing queen.
our hero advances the king from E3 to D2, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on A4.
Rat's queen reaches A2 and threatens our hero's king.
our hero's king takes E3, leaving D2 behind. After toppling the pawn on D4, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E3 to D4.
Rat gives check with the pawn on C5.
With a steady hand, our hero brings the king to E5, and right after that rat's king advances from G7 to F8. our hero advances the king from E5 to E6; then rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E8, and our hero's king takes F6, leaving E6 behind.
Rat answers by moving the queen from A2 to A1, while our hero slides the pawn across the board, from E5 to E6. On H1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the pawn to E7; then rat's queen advances from H1 to H2. our hero advances the king from F6 to G7.
After toppling the pawn on G3, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on H8. Mate. Rat closes the net and our hero falls on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 50
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 5
- Material captured (hero / opponent)
- 2 / 13
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 32% of the games on this floor.