Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on B4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to B4. A clean strike: our hero's pawn topples the knight on B4.

Rat answers by moving the pawn from A5 to A4. From B4 to C5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E4, while rat's king advances from F7 to G8.

our hero advances the pawn from G2 to G4, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to E5. From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A3; then our hero's king takes D3, leaving E2 behind.

Rat answers by moving the pawn from D7 to D5. From E4 to D5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's pawn topples the pawn on C6.

Rat advances to G5 and claims our pawn.

our hero advances the pawn from C6 to C7, and rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on E2.

Rat advances to E5 and claims our pawn.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from E5 to F4. Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to C6, and rat's king advances from G3 to H4.

our hero advances the pawn from C6 to C7, while rat sets the king on H3, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H4. our hero gives check with the queen on H8.

Rat answers by moving the king from H4 to G3. From E5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G2. our hero delivers the final mate from H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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