Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E5.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

From the dark, Slug pushes the knight to H5. From A2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the knight to F6.

With a steady hand, our hero brings the pawn to E3, and slug's pawn advances from D6 to D5. our hero advances the rook from A1 to A7.

Slug advances to C3 and claims our pawn.

From B2 to C3, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the knight to G8. A clean strike: our hero's rook topples the pawn on F7.

Slug answers by moving the knight from G8 to H6, and right after that our hero slides the rook across the board, from F7 to F4. With dungeon cunning, Slug brings the knight to F7.

A clean strike: our hero's rook topples the pawn on G4.

Slug's king advances from E8 to D7. our hero advances the knight from G1 to H3, and slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the rook on F4. From the dark, Slug pushes the knight to E5, and right after that our hero's pawn takes G4, leaving G3 behind.

Slug answers by moving the knight from E5 to F7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the knight to H8.

With a steady hand, our hero brings the pawn to C4, and slug's king advances from E8 to D8. A clean strike: our hero's pawn topples the pawn on D5.

Slug sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the knight to F7.

By taking the pawn on E4, our hero drives Slug into check.

Slug answers by moving the knight from F7 to E5. By taking the knight on E5, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to F7. our hero gives check with the pawn on G6.

Slug's king advances from F7 to F6. From E6, our hero's rook forces Slug to defend.

Slug sets the king on G7, watching every square; then without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the king to G8.

our hero gives check with the rook on E8.

Slug answers by moving the king from G8 to G7; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Slug brings the pawn to B5.

From C4 to B5, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

Slug sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the king to G7.

Promotion: on D8, our hero turns a pawn into a queen.

Slug answers by moving the king from G7 to H6, and right after that our hero slides the queen across the board, from D8 to D5. With dungeon cunning, Slug brings the king to G7.

With a steady hand, our hero brings the rook to E6, while slug's king advances from G7 to H6. Check: our hero tightens the net by bringing the pawn to G7.

Slug moves the king from H6 to G7 and topples our hero's pawn.

our hero gives check with the queen on D7.

From the dark, Slug pushes the king to G8. Mate. our hero's rook on E8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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