Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Slug's knight.

With dungeon cunning, Slug brings the pawn to E4. A clean strike: our hero's pawn topples the pawn on C3.

Slug's bishop advances from D6 to C7. our hero advances the knight from G1 to E2, and slug sets the bishop on D6, watching every square.

Without hurry or fear, our hero places the knight on G1. From the dark, Slug pushes the pawn to H5, and right after that our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the pawn from H5 to H4. A clean strike: our hero's pawn topples the pawn on G4.

Slug captures the pawn on G3 and puts our hero in check.

With a steady hand, our hero brings the king to F1, and slug's bishop advances from G3 to D6. our hero advances the pawn from G4 to G5, while slug sets the bishop on C7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to F8.

A clean strike: our hero's pawn topples the pawn on H7.

Slug answers by moving the bishop from C7 to F4. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to F7. A clean strike: our hero's queen topples the pawn on H4.

Slug's bishop advances from F4 to E3. From H4 to E4, our hero's queen swallows Slug's pawn.

Slug moves the bishop from E3 to G1 and topples our hero's knight.

A clean strike: our hero's king topples the bishop on G1.

From the dark, Slug pushes the king to F8, and right after that our hero's queen takes E1, leaving E4 behind. Slug answers by moving the pawn from D7 to D5; then our hero slides the queen across the board, from E1 to H4.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to F2, and slug's king advances from E8 to D8.

our hero advances the king from F2 to E3, while slug sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Slug pushes the king to F7; then our hero's king takes C5, leaving D4 behind. Slug answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from C5 to D4.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the queen to H8, while slug's king advances from F7 to G6.

our hero advances the queen from H8 to E5, and slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to F8. From C4 to D5, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from F8 to E8. A clean strike: our hero's pawn topples the pawn on E6.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the queen to H5, and slug's king advances from F8 to G7.

Check: our hero tightens the net by bringing the queen to G5.

Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to E8.

Mate. our hero's queen on G8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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