Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its king from G7 to H8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
Loading…
The battle, move by move
our hero captures the enemy knight: the pawn leaps from F2 to G3.
With dungeon cunning, Slug brings the pawn to H5. our hero claims the enemy pawn by landing on C3.
Slug's bishop advances from D6 to B8. our hero advances the king from E1 to F2; then slug sets the pawn on H4, watching every square.
our hero claims the enemy pawn by landing on H4.
From the dark, Slug pushes the pawn to H6, and our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the king from E8 to F8.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the pawn to C4.
Slug gives check with the bishop on A7.
our hero advances the king from F2 to E2, and right after that slug sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the bishop to C5, while our hero's king takes C3, leaving D2 behind. Slug answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Slug brings the king to E8. our hero claims the enemy pawn by landing on H6.
Slug's pawn advances from E4 to E3. our hero advances the king from C3 to B2; then slug sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the pawn to D6, and our hero's king takes D1, leaving C1 behind.
Check from Slug: the pawn plants itself on E2.
our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to H7; then slug's king advances from F6 to G7.
our hero's pawn crowns on H8 and becomes a queen.
Slug's king falls on H8 and tears the queen from our hero.
Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the bishop to B4, while our hero's pawn takes C3, leaving C2 behind.
Slug answers by moving the bishop from B4 to A5, and our hero slides the king across the board, from F3 to E2. A cruel blow: Slug's bishop captures our hero's pawn on C3.
With a steady hand, our hero brings the king to D3, and right after that slug's bishop advances from C3 to D4. our hero advances the pawn from C4 to C5; then slug sets the pawn on E6, watching every square.
our hero claims the enemy pawn by landing on D6.
From the dark, Slug pushes the king to H7, and our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the bishop from D4 to B6, while our hero slides the king across the board, from D3 to C4.
With dungeon cunning, Slug brings the bishop to A7. our hero's pawn crowns on D8 and becomes a queen.
Slug's king advances from H7 to G7. our hero advances the queen from D8 to A5, and right after that slug sets the bishop on D4, watching every square.
Without hurry or fear, our hero places the queen on D2. From the dark, Slug pushes the king to G8, while our hero's queen takes H6, leaving D2 behind.
Slug answers by moving the king from G8 to F7. From H5, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the queen to E2, and right after that slug's bishop advances from D4 to G1.
our hero gives check with the queen on G2.
Slug sets the king on H8, watching every square. our hero claims the enemy bishop by landing on G1.
From the dark, Slug pushes the pawn to E4, and our hero's queen takes E1, leaving G1 behind. Slug answers by moving the pawn from E4 to E3.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Slug brings the king to G7. our hero captures the enemy pawn: the queen leaps from E3 to E6.
Slug's king advances from G7 to F8. our hero advances the king from C4 to C5, and right after that slug sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to F8, while our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the king from F8 to G7. Check: our hero tightens the net by bringing the pawn to H6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to C7, and right after that slug's king advances from H7 to H8.
our hero advances the queen from E6 to E7; then slug sets the king on G8, watching every square. Check: our hero tightens the net by bringing the pawn to H7.
From the dark, Slug pushes the king to H8, and our hero's king takes C8, leaving C7 behind.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 10
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.