Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug advances its king to E6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Slug's knight.

With dungeon cunning, Slug brings the pawn to E4. A clean strike: our hero's pawn topples the pawn on C3.

Slug's king advances from E8 to F7. From C1 to H6, our hero's bishop swallows Slug's pawn.

Slug sets the bishop on E5, watching every square; then without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to G6, and right after that our hero's king takes F2, leaving E1 behind.

Slug answers by moving the bishop from E5 to G7; then our hero slides the king across the board, from F2 to G2. With dungeon cunning, Slug brings the bishop to E5.

With a steady hand, our hero brings the pawn to H3, and slug's king advances from G6 to F7. A clean strike: our hero's pawn topples the pawn on G4.

Slug sets the bishop on D4, watching every square. From C3 to D4, our hero's pawn swallows Slug's bishop.

From the dark, Slug pushes the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.

Slug answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from G2 to F2. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the bishop to H6, while slug's pawn advances from D5 to D4. our hero advances the king from F2 to E2, and slug sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on D2. Slug gives check with the pawn on E3.

our hero's king takes E2, leaving D2 behind. Slug answers by moving the king from G8 to F7; then our hero slides the pawn across the board, from C2 to C3.

Check from Slug: the pawn plants itself on D3.

From E2 to D3, our hero's king swallows Slug's pawn.

Slug's king advances from F7 to G8. A clean strike: our hero's king topples the pawn on E3.

Slug sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the king to G8; then our hero's bishop takes E7, leaving G5 behind.

Slug answers by moving the pawn from H7 to H6, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the bishop to H4, while slug's king advances from F7 to E8. our hero advances the pawn from C4 to C5, and slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to C6, and right after that our hero's bishop takes E7, leaving H4 behind.

Slug answers by moving the king from C6 to D7. From C6, our hero's pawn forces Slug to defend.

Slug advances to E7 and claims our bishop.

With a steady hand, our hero brings the king to C5, and slug's king advances from E7 to E8. our hero advances the pawn from C6 to C7, while slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the pawn to H5; then our hero's pawn takes G6, leaving G5 behind.

Slug answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Slug's king advances from F7 to E7. By taking the pawn on E6, our hero drives Slug into check.

Slug moves the king from E7 to E6 and topples our hero's queen.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to F7. Promotion: on C8, our hero turns a pawn into a queen.

Slug answers by moving the pawn from H5 to H4. A clean strike: our hero's pawn topples the pawn on H4.

With dungeon cunning, Slug brings the king to G7. our hero gives check with the queen on G4.

Slug's king advances from G7 to H7. our hero advances the pawn from E5 to E6, while slug sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Slug pushes the king to H7.

Promotion: on E8, our hero turns a pawn into a queen.

Slug answers by moving the king from H7 to H6. From F8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to H7. Check: our hero tightens the net by bringing the queen to G8.

Slug's king advances from H7 to H6. our hero advances the pawn from H4 to H5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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