Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from E8 to B5 and captures the enemy queen.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from E2 to E4, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the knight to G4; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from G4 to F6, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from D7 to D6.

From F5 to G6, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on G7. Rat advances to B2 and claims our pawn.

our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

With a steady hand, our hero brings the pawn to C3. Rat's pawn crowns on B1 and a hostile queen is born.

our hero advances the king from D1 to E2. Rat captures the pawn on E4 and puts our hero in check.

Without hurry or fear, our hero places the king on D1. Check from Rat: the queen plants itself on F3.

our hero's king takes C2, leaving D1 behind. Rat gives check with the queen on E4.

our hero slides the king across the board, from C2 to C1, and with dungeon cunning, Rat brings the queen to F4. With a steady hand, our hero brings the pawn to A4, while rat's king advances from G8 to H7.

our hero advances the pawn from G4 to G5. Rat moves the queen from F4 to A4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on F6.

From the dark, Rat pushes the queen to B5. From F6 to E7, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from H7 to H6. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to C4. From E8 to B5, our hero's queen swallows Rat's queen.

Rat's king advances from H6 to G6. A clean strike: our hero's queen topples the pawn on A5.

Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to F7.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from F7 to G6. From C6 to C4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to D4, while rat's king advances from H7 to G6.

By taking the pawn on D6, our hero drives Rat into check.

Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from H5 to G5; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from H4 to H5. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on G5, watching every square. Check: our hero tightens the net by bringing the queen to C5.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on C6.

Rat answers by moving the king from G6 to F7. From A7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 29 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
18 / 12
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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