Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on B1 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from D7 to E5.
our hero advances the pawn from C2 to C4; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the knight to F6, and our hero's pawn takes H4, leaving H2 behind. A cruel blow: Rat's knight captures our hero's pawn on E4.
our hero slides the pawn across the board, from B2 to B4, and right after that with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G3.
A cruel blow: Rat's pawn captures our hero's pawn on B4.
our hero advances the pawn from H4 to H5, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F5.
Rat's knight reaches D2 and threatens our hero's king.
our hero's king takes E2, leaving F1 behind. Rat answers by moving the knight from D2 to B3, and our hero slides the king across the board, from E2 to D3.
Rat gives check with the knight on C1.
With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from F5 to F6.
A cruel blow: Rat's knight captures our hero's pawn on A2.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the pawn to B3, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from B3 to B2, while our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to F7.
On B1, Rat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on B1.
Rat's knight reaches C3 and threatens our hero's king.
Without hurry or fear, our hero places the king on C2. A cruel blow: Rat's king captures our hero's pawn on F7.
our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F7 to E7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the king to D3, and right after that rat's pawn advances from A3 to A2.
our hero advances the king from D3 to C2. Rat gives check with the knight on A3.
Without hurry or fear, our hero places the king on B3. Rat's knight falls on C4 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from B3 to C4.
Rat answers by moving the king from E7 to D7, while our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to A5; then rat's king advances from E7 to F7. our hero advances the king from A5 to B4, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on C4. On A1, Rat promotes and gains a reinforcing knight.
our hero's king takes C3, leaving C4 behind. Rat answers by moving the knight from A1 to C2. our hero captures the enemy knight: the king leaps from C3 to C2.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to D3, and right after that rat's king advances from G6 to F5.
our hero advances the king from D3 to C4; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to F5, and our hero's king takes C4, leaving B4 behind. Rat answers by moving the king from F5 to G6, while our hero slides the king across the board, from C4 to D3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E4; then rat's king advances from F7 to G6.
our hero claims the enemy pawn by landing on E5.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E7.
our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from E7 to D7. our hero captures the enemy pawn: the king leaps from G4 to G5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G6, and right after that rat's king advances from E7 to D7.
our hero advances the king from G6 to H7; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on G8.
From the dark, Rat pushes the king to E6, and our hero's king takes G7, leaving G8 behind. Rat answers by moving the king from E6 to D7, while our hero slides the king across the board, from G7 to F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.