Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on C4 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to D4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from G2 to G3; then rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F8, and our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the king from F8 to E8. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the king to E2.
After toppling the pawn on G3, Rat threatens our hero's king.
our hero advances the king from E2 to F2, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the knight to F1. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the pawn from E5 to E4. our hero captures the enemy knight: the king leaps from F2 to F1.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F2, and right after that rat's king advances from F8 to G7.
our hero advances the king from F2 to G3. A cruel blow: Rat's king captures our hero's pawn on G6.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to A2, and our hero's bishop takes G5, leaving C1 behind. On A1, Rat promotes and gains a reinforcing rook.
our hero slides the king across the board, from G4 to G3. Rat gives check with the rook on A3.
With a steady hand, our hero brings the king to F4; then rat's rook advances from A3 to D3. our hero claims the enemy pawn by landing on E4.
Rat sets the rook on D7, watching every square, and without hurry or fear, our hero places the bishop on E7. From the dark, Rat pushes the rook to D2, while our hero's bishop takes A3, leaving E7 behind.
Rat answers by moving the king from G6 to H7, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the bishop to B4, and right after that rat's rook advances from D2 to G2. our hero advances the bishop from B4 to F8; then rat sets the rook on B2, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the rook to B5, and our hero's king takes D4, leaving E4 behind.
Rat answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the bishop to G7.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the bishop to H6; then rat's pawn advances from C4 to C3.
our hero advances the bishop from H6 to G5, and right after that rat sets the rook on E5, watching every square. Without hurry or fear, our hero places the bishop on H6.
From the dark, Rat pushes the rook to E1. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the rook from E1 to D1, and our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the rook to D6.
our hero claims the enemy pawn by landing on A4.
Rat's rook falls on H6 and tears the bishop from our hero.
our hero advances the king from A4 to B5; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on A6.
From the dark, Rat pushes the king to G7, and our hero's king takes B7, leaving A6 behind. Rat answers by moving the rook from H6 to H4.
our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D7; then rat's rook advances from H4 to F4.
our hero advances the king from D7 to D6. Rat's rook reaches D4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to D1, while our hero's king takes F4, leaving E5 behind.
Rat answers by moving the king from F7 to E7, and our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the rook to D6.
With a steady hand, our hero brings the king to F5. Check from Rat: the rook plants itself on F6.
our hero advances the king from F5 to G5; then rat sets the rook on F2, watching every square. Without hurry or fear, our hero places the king on H4.
Rat's rook reaches H2 and threatens our hero's king.
our hero's king takes G3, leaving H4 behind. Rat answers by moving the rook from H2 to H8, while our hero slides the king across the board, from G3 to F4.
With dungeon cunning, Rat brings the rook to G8. With a steady hand, our hero brings the king to F5; then rat's rook advances from G8 to B8.
our hero advances the king from F5 to G6, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Rat pushes the rook to B1, while our hero's king takes F7, leaving G7 behind. Rat answers by moving the rook from B1 to B4, and our hero slides the king across the board, from F7 to F8.
With dungeon cunning, Rat brings the rook to B3. With a steady hand, our hero brings the king to F7, and right after that rat's rook advances from B3 to E3.
our hero advances the king from F7 to F6; then rat sets the rook on D3, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Rat pushes the rook to C3, and our hero's king takes D6, leaving E6 behind. Rat answers by moving the rook from C3 to C2, while our hero slides the king across the board, from D6 to E6.
With dungeon cunning, Rat brings the rook to C3. With a steady hand, our hero brings the king to F7.
Check from Rat: the rook plants itself on F3.
our hero advances the king from F7 to G8, and right after that rat sets the rook on E3, watching every square. Without hurry or fear, our hero places the king on F8.
From the dark, Rat pushes the rook to A3, while our hero's king takes F7, leaving F8 behind. Rat answers by moving the rook from A3 to G3, and our hero slides the king across the board, from F7 to F8.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to E8, and right after that rat's king advances from C8 to C7.
our hero advances the king from E8 to E7. A cruel blow: Rat's king captures our hero's pawn on C6.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the rook to D3, and our hero's king takes E6, leaving F6 behind.
Rat answers by moving the rook from D3 to A3, while our hero slides the king across the board, from E6 to E5. With dungeon cunning, Rat brings the rook to A2.
With a steady hand, our hero brings the king to E6; then rat's rook advances from A2 to A8. our hero advances the king from E6 to E5, and right after that rat sets the rook on D8, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the rook to G8, while our hero's king takes E5, leaving E4 behind.
Rat answers by moving the king from C6 to B5, and our hero slides the king across the board, from E5 to D5. With dungeon cunning, Rat brings the rook to H8.
With a steady hand, our hero brings the king to D4, and right after that rat's rook advances from H8 to A8. our hero advances the king from D4 to D5.
Rat gives check with the rook on D8.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to C4, and our hero's king takes E4, leaving E5 behind.
Rat answers by moving the rook from D8 to H8, while our hero slides the king across the board, from E4 to E3. With dungeon cunning, Rat brings the rook to C8.
With a steady hand, our hero brings the king to D2; then rat's king advances from C4 to B4. our hero advances the king from D2 to D1, and right after that rat sets the king on A3, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the rook to H8, while our hero's king takes C3, leaving D2 behind.
Rat answers by moving the king from A3 to A4, and our hero slides the king across the board, from C3 to B2. With dungeon cunning, Rat brings the rook to H4.
With a steady hand, our hero brings the king to A2, and right after that rat's rook advances from H4 to C4. our hero advances the king from A2 to B2; then rat sets the rook on H4, watching every square.
Without hurry or fear, our hero places the king on C3. Check from Rat: the rook plants itself on C4.
our hero captures the enemy rook: the king leaps from C3 to C4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 8 s
- Moves
- 167
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (167 moves) lasted longer than 97% of the games on this floor.