Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on F7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from C2 to C3; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's knight advances from F6 to D7. our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E5, while our hero's pawn takes F4, leaving F2 behind.
Rat's knight falls on C4 and tears the pawn from our hero.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D3, and right after that rat's knight advances from C4 to B6.
our hero advances the king from D3 to C2; then rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to A7.
With a steady hand, our hero brings the pawn to F5; then rat's king advances from H8 to H7. our hero claims the enemy pawn by landing on E6.
Rat sets the knight on B5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to D6, while our hero's king takes B3, leaving C2 behind.
Rat answers by moving the king from H7 to G7, and our hero slides the king across the board, from B3 to A3. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from G7 to G8. our hero advances the pawn from E6 to E7.
After toppling the pawn on C4, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to D6, and our hero's king takes A3, leaving B3 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from A3 to B2. With dungeon cunning, Rat brings the knight to B7.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G8 to G7. our hero claims the enemy pawn by landing on C6.
Rat sets the knight on D8, watching every square. our hero captures the enemy pawn: the queen leaps from C6 to C4.
From the dark, Rat pushes the knight to F7. our hero captures the knight on F7 and leaves Rat in check.
Rat answers by moving the king from G7 to H8. our hero captures the enemy pawn: the queen leaps from F7 to G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.