Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on G4.
Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from D8 to C8.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
A cruel blow: Rat's knight captures our hero's pawn on G5.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to F7, and our hero's king takes D2, leaving E1 behind.
Rat answers by moving the knight from F7 to G5, while our hero slides the king across the board, from D2 to E3. After toppling the pawn on D4, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E3 to D4.
Rat's king advances from C8 to B7. our hero advances the king from D4 to C5, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on E3. Check from Rat: the knight plants itself on E6.
our hero claims the enemy pawn by landing on C6.
Rat answers by moving the knight from E6 to G5, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the king to D5. Check from Rat: the knight plants itself on F6.
our hero advances the king from D5 to E6; then rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Rat pushes the knight to F6. our hero captures the enemy pawn: the king leaps from F7 to E7.
Rat answers by moving the knight from F6 to E4, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to F6.
our hero captures the enemy knight: the king leaps from E7 to F6.
Rat's king advances from C8 to B8. our hero advances the king from F6 to E7, and right after that rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to A7. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from A7 to A8, and our hero slides the king across the board, from C7 to D7. With dungeon cunning, Rat brings the king to B8.
From C7, our hero's pawn forces Rat to defend.
Rat's king advances from B8 to A7. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on B6, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to A7, and our hero's king takes C6, leaving D6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 43 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.