Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on A3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.
Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E4. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Rat sets the knight on C5, watching every square, while without hurry or fear, our hero places the bishop on H8. Rat's knight falls on E4 and tears the pawn from our hero.
our hero's bishop takes A1, leaving H8 behind. Rat answers by moving the knight from E4 to C5, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the bishop leaps from A1 to E5.
Rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on C7.
Check from Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to A4, while our hero's bishop takes H2, leaving C7 behind.
Rat answers by moving the knight from D3 to E1. our hero captures the enemy knight: the king leaps from F1 to E1.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to F1, and right after that rat's pawn advances from C6 to C5.
our hero advances the bishop from H2 to B8; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on H2.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from H2 to B8.
With dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the bishop to A7.
On A1, Rat promotes and gains a reinforcing queen.
our hero advances the king from F1 to F2, and right after that rat sets the queen on C3, watching every square. our hero captures the enemy pawn: the bishop leaps from A7 to C5.
Rat's queen reaches C2 and threatens our hero's king.
our hero's king takes E3, leaving F2 behind. Check from Rat: the queen plants itself on C1.
our hero slides the king across the board, from E3 to D4. Rat gives check with the queen on G1.
With a steady hand, our hero brings the king to E4. Rat's queen falls on G2 and tears the pawn from our hero.
our hero advances the king from E4 to D4. Check from Rat: the queen plants itself on F2.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the queen to A2, and our hero's bishop takes A3, leaving C5 behind.
Rat answers by moving the king from E6 to F7, while our hero slides the bishop across the board, from A3 to F8. With dungeon cunning, Rat brings the queen to A3.
our hero captures the enemy queen: the bishop leaps from F8 to A3.
Rat's king advances from F7 to G8. our hero advances the pawn from F3 to F4, and right after that rat sets the king on F7, watching every square.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
From the dark, Rat pushes the king to G7. From F8, our hero's bishop forces Rat to defend.
Rat answers by moving the king from G7 to G6, and our hero slides the bishop across the board, from F8 to H6. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the bishop to F8, and right after that rat's king advances from H7 to H8. our hero advances the pawn from G5 to G6; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to H8. our hero gives check with the pawn on G7.
Rat answers by moving the king from H8 to H7, while our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to E5. A cruel blow: Rat's king captures our hero's pawn on G7.
our hero gives check with the bishop on F6.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the bishop on G7. From the dark, Rat pushes the king to G8, while our hero's bishop takes H8, leaving G7 behind.
Rat answers by moving the king from G8 to F8. our hero gives check with the bishop on G7.
With dungeon cunning, Rat brings the king to E7. From F8, our hero's bishop forces Rat to defend.
Rat's king advances from E7 to E8. our hero advances the bishop from F8 to D6; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on F8. Rat's king falls on F8 and tears the bishop from our hero.
our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G7; then rat's king advances from D7 to C6.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on C5, watching every square, and without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to B4, while our hero's queen takes D5, leaving E6 behind.
Rat answers by moving the king from B4 to C3. From D2, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on C4.
Check: our hero tightens the net by bringing the queen to D4.
Rat's king advances from C4 to B5. our hero advances the king from E5 to D5; then rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to A5. Check: our hero tightens the net by bringing the queen to A4.
A cruel blow: Rat's king captures our hero's queen on A4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 114
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 19 / 17
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (114 moves) lasted longer than 87% of the games on this floor.