Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on C3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A2, while our hero's king takes E2, leaving E1 behind.

On A1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from E2 to D2. Rat's queen reaches B2 and threatens our hero's king.

With a steady hand, our hero brings the king to D3, and right after that rat's queen advances from B2 to F6. our hero advances the king from D3 to E2.

Rat gives check with the queen on B2.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the queen to F6, and our hero's king takes D2, leaving E3 behind.

Rat answers by moving the queen from F6 to F3, while our hero slides the king across the board, from D2 to C2. With dungeon cunning, Rat brings the queen to F6.

With a steady hand, our hero brings the king to D3. Rat's queen reaches C3 and threatens our hero's king.

our hero claims the enemy queen by landing on C3.

Rat sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to D8, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from E7 to E6. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from E6 to E5.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the queen on C4. Check from Rat: the pawn plants itself on D3.

our hero captures the enemy pawn: the queen leaps from C4 to D3.

Rat answers by moving the pawn from C6 to C5, while our hero slides the queen across the board, from D3 to A6. With dungeon cunning, Rat brings the king to E8.

our hero captures the enemy pawn: the queen leaps from A6 to A5.

Rat's king advances from E8 to E7. our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to E5.

From the dark, Rat pushes the king to C8. our hero captures the pawn on C7 and leaves Rat in check.

Rat's king falls on C7 and tears the queen from our hero.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
44
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
15 / 9
First capture
move 9

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 23% of the games on this floor.

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