Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival rook on C5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the knight to F3, and rat's king advances from E8 to D8. our hero advances the pawn from H2 to H4, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the knight on D4. From the dark, Rat pushes the king to C8.
A clean strike: our hero's knight topples the pawn on C6.
Rat advances to C6 and claims our knight.
our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E3, while rat's pawn advances from A3 to A2.
our hero advances the pawn from H4 to H5. Rat's pawn crowns on A1 and a hostile bishop is born.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the bishop to D4, and right after that our hero's king takes C2, leaving D2 behind.
Rat moves the pawn from G6 to H5 and topples our hero's pawn.
our hero slides the king across the board, from C2 to D2. Check from Rat: the pawn plants itself on C3.
With a steady hand, our hero brings the king to C1. Rat gives check with the bishop on E3.
our hero advances the king from C1 to B1, while rat sets the bishop on H6, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the king to E6. A clean strike: our hero's king topples the pawn on C3.
Rat gives check with the bishop on D2.
From C3 to D2, our hero's king swallows Rat's bishop.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to C3, while rat's king advances from E6 to D7.
our hero advances the king from C3 to B4, and rat sets the pawn on H4, watching every square. A clean strike: our hero's king topples the pawn on A4.
From the dark, Rat pushes the king to E6, and right after that our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from E6 to D5; then our hero slides the king across the board, from B4 to C3.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to C4, and rat's pawn advances from E7 to E6.
our hero advances the king from C4 to C5, while rat sets the pawn on H3, watching every square. From C5 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to E5. A clean strike: our hero's king topples the pawn on C7.
Rat answers by moving the king from E4 to E3, and right after that our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the king to F2.
A clean strike: our hero's king topples the pawn on E5.
Rat's king advances from F2 to F1. our hero advances the king from E5 to F4, and rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the pawn to H2, and right after that our hero's king takes H4, leaving G4 behind.
Rat's pawn crowns on H1 and a hostile rook is born.
our hero slides the king across the board, from H4 to G5, while with dungeon cunning, Rat brings the rook to G1. With a steady hand, our hero brings the king to G4, and rat's rook advances from G1 to E1.
our hero advances the king from G4 to F4, while rat sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the rook to H4; then our hero's king takes E2, leaving E3 behind. Rat answers by moving the rook from H4 to G4, and right after that our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Rat brings the rook to H4. With a steady hand, our hero brings the king to E2, while rat's king advances from G2 to H3.
our hero advances the king from E2 to F3, and rat sets the rook on G4, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the rook to H4, and right after that our hero's king takes F3, leaving F2 behind. Rat answers by moving the rook from H4 to C4; then our hero slides the king across the board, from F3 to E3.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to D2, and rat's king advances from G4 to H4.
our hero advances the king from D2 to E3, while rat sets the rook on C6, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the rook to C5. A clean strike: our hero's king topples the rook on C5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 87
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.