Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on F6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from F2 to F3; then rat sets the knight on B6, watching every square. our hero claims the enemy pawn by landing on G4.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero's bishop takes F4, leaving C1 behind. Rat answers by moving the knight from B6 to C4. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from A5 to A4.
our hero advances the pawn from A2 to A3. On B1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. After toppling the pawn on C2, Rat threatens our hero's king.
our hero's king takes F3, leaving E2 behind. Rat gives check with the knight on D2.
our hero slides the king across the board, from F3 to E3. Rat's knight reaches F1 and threatens our hero's king.
With a steady hand, our hero brings the king to F4. Check from Rat: the queen plants itself on D2.
our hero advances the king from F4 to E5; then rat sets the queen on B4, watching every square. Without hurry or fear, our hero places the bishop on D6.
Rat's queen reaches D4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E5 to E6.
Check from Rat: the queen plants itself on F6.
our hero claims the enemy queen by landing on F6.
With dungeon cunning, Rat brings the knight to G3. our hero captures the enemy pawn: the king leaps from F6 to G6.
Rat's pawn advances from C5 to C4. our hero claims the enemy knight by landing on G3.
Rat sets the pawn on C3, watching every square, and without hurry or fear, our hero places the bishop on E1. From the dark, Rat pushes the pawn to C2, while our hero's bishop takes D2, leaving E1 behind.
Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G5. On C1, Rat promotes and gains a reinforcing knight.
our hero advances the king from G6 to F6; then rat sets the knight on E2, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the knight to G1, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from G1 to E2, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G6; then rat's knight advances from E2 to G3.
our hero advances the pawn from H5 to H6, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G7.
Rat's knight reaches E4 and threatens our hero's king.
our hero's king takes F7, leaving F6 behind. Check from Rat: the knight plants itself on G5.
our hero slides the king across the board, from F7 to G6; then with dungeon cunning, Rat brings the king to C8. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from C8 to B7. our hero advances the king from G6 to H5; then rat sets the knight on E4, watching every square.
From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C6, and our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the knight from E4 to D6.
our hero gives check with the queen on D7.
With dungeon cunning, Rat brings the king to B6. our hero captures the knight on D6 and leaves Rat in check.
Rat's king advances from B6 to B7. our hero claims the enemy pawn by landing on C5.
Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the queen on B4. From the dark, Rat pushes the king to A7.
From E3, our hero's bishop forces Rat to defend.
Rat answers by moving the king from A7 to A8. our hero captures the pawn on A4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on A7.
Rat's king advances from B7 to C6. our hero advances the pawn from E6 to E7; then rat sets the king on D6, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to D5. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from D5 to C4. From C6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B3. Check: our hero tightens the net by bringing the queen to B8.
Rat's king advances from B3 to A2. our hero advances the pawn from A3 to A4, and right after that rat sets the king on A3, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to A2, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from A2 to A1. our hero gives check with the bishop on D4.
With dungeon cunning, Rat brings the king to A2. From C2, our hero's queen forces Rat to defend.
Rat's king advances from A2 to A3. our hero delivers the final mate from B3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 23 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.