Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's queen captures our hero's queen on F3.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to B6.

our hero advances the pawn from F4 to F5. Rat's pawn falls on B2 and tears the pawn from our hero.

our hero captures the pawn on G6 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on G6.

our hero gives check with the pawn on H5.

Rat answers by moving the king from G6 to F6, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to H7. On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from E1 to F2; then rat sets the queen on A1, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the queen to C1, and our hero's queen takes C3, leaving H8 behind. Rat answers by moving the knight from B6 to C8, while our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the queen to G1. our hero captures the enemy pawn: the king leaps from G3 to G4.

Rat's queen advances from G1 to F2. our hero advances the queen from C3 to F3. After toppling the queen on F3, Rat threatens our hero's king.

our hero captures the enemy queen: the king leaps from G4 to F3.

From the dark, Rat pushes the knight to B6, while our hero's king takes F4, leaving F3 behind. Rat answers by moving the king from G6 to H7, and our hero slides the king across the board, from F4 to G5.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G6, and right after that rat's knight advances from B6 to C4.

our hero advances the pawn from D2 to D3; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to G8, and our hero's king takes F5, leaving G6 behind. Check from Rat: the pawn plants itself on E6.

our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E5; then rat's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on C4.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the knight from B6 to C8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to D6.

From E7, our hero's pawn forces Rat to defend.

Rat's king advances from F8 to E8. our hero advances the pawn from G4 to G5; then rat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the pawn on G6. Rat's knight falls on C4 and tears the pawn from our hero.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from C4 to D6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
13 / 12
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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