Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from F6 to G5 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E5.

our hero claims the enemy pawn by landing on G4.

Rat's pawn advances from E5 to E4. our hero advances the pawn from D2 to D3; then rat sets the king on F8, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from C4 to C3.

our hero claims the enemy pawn by landing on G6.

Rat sets the knight on F6, watching every square. our hero captures the knight on F6 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on F6.

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F6 to G5, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to G6. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from G6 to F6. Check: our hero tightens the net by bringing the queen to G5.

A cruel blow: Rat's king captures our hero's queen on G5.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G5 to F6, while our hero slides the pawn across the board, from E6 to E7. Rat's king falls on E7 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from E7 to E6. our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F2, and right after that rat's king advances from G7 to F7.

our hero advances the king from F2 to F3; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to G6, and our hero's king takes F4, leaving F3 behind. Rat answers by moving the king from G6 to F7, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to F5; then rat's king advances from G8 to F8.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from F6 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
7 / 20
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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