Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's pawn captures our hero's rook on D6.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the knight to E5, and right after that our hero's rook takes B1, leaving A1 behind. Rat answers by moving the pawn from D7 to D6.

From B8, our hero's rook forces Rat to defend.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from C7 to C6.

our hero advances the bishop from C1 to B2, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to C7; then our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the knight from E5 to D7, and right after that our hero slides the bishop across the board, from B2 to C3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the rook to G8, while rat's king advances from C7 to B7.

From G8 to G6, our hero's rook swallows Rat's pawn.

Rat sets the knight on D7, watching every square. A clean strike: our hero's rook topples the pawn on D6.

Rat advances to D6 and claims our rook.

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from B7 to A6; then our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the knight to G5, and rat's knight advances from E5 to D7.

our hero advances the pawn from F2 to F4, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the knight to E4. A clean strike: our hero's pawn topples the pawn on D6.

Rat advances to C3 and claims our bishop.

From D2 to C3, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to D7, while rat's king advances from B6 to C7.

our hero gives check with the knight on E6.

Rat moves the king from C7 to D7 and topples our hero's pawn.

By taking the pawn on C5, our hero drives Rat into check.

From the dark, Rat pushes the king to E7. From C5 to A4, our hero's knight swallows Rat's pawn.

Rat answers by moving the king from E7 to F8; then our hero slides the knight across the board, from A4 to C5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A4, and rat's king advances from F7 to F6. our hero advances the pawn from A4 to A5, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G7; then our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G7 to G6. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G7. A clean strike: our hero's queen topples the pawn on C6.

Rat's king advances from G7 to F7. our hero advances the queen from C6 to D6, and rat sets the king on E8, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to E7, and right after that our hero's knight takes B7, leaving C5 behind. Rat answers by moving the king from E7 to F7; then our hero slides the queen across the board, from C6 to D6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to D7, and rat's king advances from G8 to F8.

our hero advances the knight from B7 to D6, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the knight on F5.

From the dark, Rat pushes the king to F8; then our hero's knight takes E7, leaving F5 behind. Rat answers by moving the king from F8 to F7.

our hero gives check with the knight on F5.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the knight to D6, while rat's king advances from F6 to G6.

Check: our hero tightens the net by bringing the queen to F5.

Rat sets the king on H6, watching every square. our hero gives check with the pawn on G5.

From the dark, Rat pushes the king to H5, and right after that our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from H5 to H4; then our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to G3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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