Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the king leaps from D5 to E5 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the rook to C1; then slug's knight advances from G3 to F1.

our hero claims the enemy pawn by landing on C2.

Check from Slug: the bishop plants itself on C5.

our hero captures the enemy bishop: the rook leaps from C2 to C5.

From the dark, Slug pushes the knight to D2, while our hero's rook takes C2, leaving C5 behind. Slug's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from F2 to E2. Check from Slug: the knight plants itself on G3.

With a steady hand, our hero brings the king to F2. Slug gives check with the knight on E4.

our hero advances the king from F2 to E3; then slug sets the knight on G3, watching every square. our hero gives check with the rook on C8.

From the dark, Slug pushes the king to F7, and our hero's rook takes C5, leaving C8 behind. Slug gives check with the knight on F5.

our hero slides the king across the board, from E3 to E4, and right after that with dungeon cunning, Slug brings the knight to D4. our hero captures the enemy pawn: the rook leaps from C5 to E5.

Slug's knight advances from D4 to F5. our hero advances the king from E4 to F4, and right after that slug sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the rook on A5. From the dark, Slug pushes the pawn to G3, while our hero's rook takes A2, leaving A5 behind.

Slug answers by moving the king from F7 to G7, and our hero slides the rook across the board, from A2 to F2. With dungeon cunning, Slug brings the king to H8.

With a steady hand, our hero brings the rook to F3, and right after that slug's pawn advances from H6 to H5. our hero advances the rook from F3 to D3.

Check from Slug: the pawn plants itself on E5.

our hero claims the enemy knight by landing on F5.

From the dark, Slug pushes the king to G7. our hero captures the pawn on G3 and leaves Slug in check.

Slug answers by moving the king from G7 to H8, while our hero slides the rook across the board, from G3 to H3. With dungeon cunning, Slug brings the pawn to H4.

our hero captures the enemy pawn: the rook leaps from H3 to H4.

Slug's pawn advances from D6 to D5. our hero advances the rook from H4 to H6, and right after that slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the rook on C6. From the dark, Slug pushes the pawn to E4, while our hero's rook takes C5, leaving C6 behind.

Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the rook leaps from C5 to D5.

With dungeon cunning, Slug brings the pawn to E2. With a steady hand, our hero brings the rook to D2. Check from Slug: the pawn plants itself on E6.

our hero captures the enemy pawn: the king leaps from F5 to E6.

On E1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D5. Slug's queen reaches E5 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from D5 to E5.

Slug answers by moving the king from G7 to G6. From G2, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the king to E4; then slug's pawn advances from H7 to H6.

our hero gives check with the rook on H2.

Slug sets the king on G6, watching every square. From G2, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to F6. Check: our hero tightens the net by bringing the rook to F2.

Slug answers by moving the king from F6 to G5, and our hero slides the king across the board, from E4 to D3. With dungeon cunning, Slug brings the king to H4.

From H2, our hero's rook forces Slug to defend.

Slug's king advances from H4 to G3. our hero captures the enemy pawn: the rook leaps from H2 to H6.

Slug sets the king on G2, watching every square. our hero gives check with the rook on G6.

From the dark, Slug pushes the king to H3. From H6, our hero's rook forces Slug to defend.

Slug answers by moving the king from H3 to G3. Check: our hero tightens the net by bringing the rook to G6.

With dungeon cunning, Slug brings the king to F4. our hero gives check with the rook on F6.

Slug's king advances from F4 to E5. our hero advances the rook from F6 to F7, and right after that slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the rook on F8. From the dark, Slug pushes the king to E5. our hero gives check with the rook on E8.

Slug answers by moving the king from E5 to F4. From F8, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to E5. Check: our hero tightens the net by bringing the rook to E8.

Slug's king advances from E5 to F4. our hero gives check with the rook on F8.

Slug sets the king on G4, watching every square. From G8, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to F3. Check: our hero tightens the net by bringing the rook to F8.

Slug answers by moving the king from F3 to G4. our hero gives check with the rook on G8.

With dungeon cunning, Slug brings the king to F5. From F8, our hero's rook forces Slug to defend.

Slug's king advances from F5 to E5.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
104
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (104 moves) lasted longer than 92% of the games on this floor.

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