Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on E5.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero gives check with the rook on A8.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the rook to H8; then slug's king advances from F7 to G6.
our hero advances the rook from H8 to D8, and right after that slug sets the knight on F5, watching every square. our hero captures the enemy pawn: the rook leaps from D8 to D7.
From the dark, Slug pushes the pawn to E4, while our hero's rook takes C7, leaving D7 behind. Slug gives check with the bishop on G3.
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Slug brings the bishop to E5. With a steady hand, our hero brings the rook to C6, and right after that slug's pawn advances from E4 to E3.
our hero captures the pawn on E6 and leaves Slug in check.
Slug sets the king on G7, watching every square. our hero claims the enemy bishop by landing on E5.
From the dark, Slug pushes the pawn to E6. our hero captures the enemy knight: the rook leaps from E5 to F5.
Slug answers by moving the pawn from H6 to H5. our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the rook to C5; then slug's pawn advances from E6 to E5.
our hero claims the enemy pawn by landing on C3.
Slug sets the king on H6, watching every square. our hero captures the enemy pawn: the rook leaps from C3 to E3.
From the dark, Slug pushes the king to G6. our hero claims the enemy pawn by landing on E5.
Slug answers by moving the pawn from H7 to H5, and our hero slides the rook across the board, from E5 to E4. With dungeon cunning, Slug brings the king to H7.
With a steady hand, our hero brings the rook to E5, and right after that slug's king advances from H7 to G8. our hero captures the enemy pawn: the rook leaps from E5 to H5.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on H4. From the dark, Slug pushes the king to F6.
our hero captures the enemy pawn: the rook leaps from H4 to G4.
Slug answers by moving the king from F6 to E5. Check: our hero tightens the net by bringing the rook to G5.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the rook to H5; then slug's king advances from E6 to F7.
From F5, our hero's rook forces Slug to defend.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the rook on F4. From the dark, Slug pushes the king to D8.
our hero gives check with the rook on D4.
Slug answers by moving the king from D8 to E8. From E4, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to F8. Check: our hero tightens the net by bringing the rook to F4.
Slug's king advances from F8 to E7. our hero gives check with the rook on E4.
Slug sets the king on F6, watching every square, while without hurry or fear, our hero places the rook on E3. From the dark, Slug pushes the king to G7.
Check: our hero tightens the net by bringing the rook to G3.
Slug answers by moving the king from G7 to F8. our hero gives check with the rook on F3.
With dungeon cunning, Slug brings the king to E7. From E3, our hero's rook forces Slug to defend.
Slug's king advances from E7 to F7. Check: our hero tightens the net by bringing the rook to F3.
Slug sets the king on G6, watching every square. our hero gives check with the rook on G3.
From the dark, Slug pushes the king to F5, while our hero's rook takes G2, leaving G3 behind. Slug answers by moving the king from F5 to E6, and our hero slides the rook across the board, from G2 to F2.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to F1, and right after that slug's king advances from D6 to E5.
From E2, our hero's rook forces Slug to defend.
Slug sets the king on D4, watching every square, while without hurry or fear, our hero places the rook on E1. From the dark, Slug pushes the king to D3.
our hero gives check with the rook on D1.
Slug answers by moving the king from D3 to E4. From E1, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to F2; then slug's king advances from F4 to G4.
our hero gives check with the rook on G1.
Slug sets the king on H4, watching every square. From H1, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to G5, while our hero's king takes F3, leaving F2 behind. Slug answers by moving the king from G5 to F6, and our hero slides the rook across the board, from H1 to E1.
With dungeon cunning, Slug brings the king to G6. From E6, our hero's rook forces Slug to defend.
Slug's king advances from G6 to G7. our hero advances the rook from E6 to E8; then slug sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on A8. From the dark, Slug pushes the king to E7. From A7, our hero's rook forces Slug to defend.
Slug answers by moving the king from E7 to E6. Check: our hero tightens the net by bringing the rook to A6.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the king to E3; then slug's king advances from D5 to E5.
From A5, our hero's rook forces Slug to defend.
Slug sets the king on F6, watching every square. Check: our hero tightens the net by bringing the rook to A6.
From the dark, Slug pushes the king to G7, while our hero's king takes E2, leaving E3 behind. Slug answers by moving the king from G7 to H8.
From A8, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to G7. Check: our hero tightens the net by bringing the rook to A7.
Slug's king advances from G7 to G8. our hero gives check with the rook on A8.
Slug sets the king on H7, watching every square. From A7, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to G8. Check: our hero tightens the net by bringing the rook to A8.
Slug answers by moving the king from G8 to G7. our hero gives check with the rook on A7.
With dungeon cunning, Slug brings the king to H8. From A8, our hero's rook forces Slug to defend.
Slug's king advances from H8 to G7.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 124
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (124 moves) lasted longer than 97% of the games on this floor.