Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on A2.

Slug's knight advances from F6 to H5. Check: our hero tightens the net by bringing the rook to A8.

Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the rook on A5. From the dark, Slug pushes the king to E6.

our hero captures the enemy pawn: the rook leaps from A5 to B5.

Slug answers by moving the king from E6 to D7. our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Slug brings the pawn to F5. our hero gives check with the rook on B7.

Slug's king advances from D7 to E8. our hero advances the pawn from G2 to G3, and right after that slug sets the pawn on F4, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to C4. our hero claims the enemy pawn by landing on F4.

Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

A cruel blow: Slug's knight captures our hero's pawn on F4.

our hero claims the enemy knight by landing on F4.

Slug's pawn advances from E4 to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug sets the king on F8, watching every square. From B8, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to F7, and our hero's rook takes B4, leaving B8 behind. Slug answers by moving the king from F7 to E6.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the rook to D4; then slug's pawn advances from D6 to D5.

our hero captures the pawn on D5 and leaves Slug in check.

Slug sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to C7.

From C5, our hero's rook forces Slug to defend.

Slug answers by moving the king from C7 to D7, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from D8 to E7. From E5, our hero's rook forces Slug to defend.

Slug sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on G4. Slug's king falls on F7 and tears the pawn from our hero.

our hero gives check with the rook on F5.

Slug answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the rook to C5; then slug's king advances from G6 to F6. our hero advances the pawn from B2 to B4, and right after that slug sets the king on G7, watching every square.

From C7, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to G6, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from G6 to F6, and our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the rook to C6. Slug's king falls on G4 and tears the pawn from our hero.

our hero advances the pawn from B6 to B7; then slug sets the king on G5, watching every square. our hero's pawn crowns on B8 and becomes a queen.

From the dark, Slug pushes the king to F5. From F8, our hero's queen forces Slug to defend.

Slug answers by moving the king from F5 to E4. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Slug brings the king to F3. With a steady hand, our hero brings the pawn to E4; then slug's king advances from F3 to G3.

our hero advances the bishop from C1 to D2, and right after that slug sets the king on G2, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Slug pushes the king to H1. our hero gives check with the queen on H8.

Slug answers by moving the king from H1 to G2, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to G1.

With a steady hand, our hero brings the pawn to E6, and right after that slug's king advances from G1 to G2. our hero advances the pawn from E6 to E7; then slug sets the king on G3, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Slug pushes the king to G2, and our hero's queen takes F8, leaving E8 behind. Slug answers by moving the king from G2 to G1, while our hero slides the rook across the board, from C6 to E6.

With dungeon cunning, Slug brings the king to G2. With a steady hand, our hero brings the pawn to C5; then slug's king advances from G2 to G1.

our hero advances the pawn from C2 to C4, and right after that slug sets the king on G2, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Slug pushes the king to G1, while our hero's bishop takes H4, leaving G5 behind. Slug answers by moving the king from G1 to H2, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Slug brings the king to G1. With a steady hand, our hero brings the pawn to C5, and right after that slug's king advances from G1 to H1.

our hero advances the pawn from C5 to C6; then slug sets the king on G1, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to H1, and our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from H1 to G1, while our hero slides the queen across the board, from C8 to A6.

With dungeon cunning, Slug brings the king to H1. our hero's pawn crowns on C8 and becomes a queen.

Slug's king advances from H1 to G1. our hero gives check with the queen on C5.

Slug sets the king on H1, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Slug pushes the king to H2.

Check: our hero tightens the net by bringing the queen to B8.

Slug answers by moving the king from H2 to G2. our hero gives check with the rook on G6.

With dungeon cunning, Slug brings the king to H1. Mate. our hero's bishop on D8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
123
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 96% of the games on this floor.

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