Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on G3 and defeats Slug's rook!
The duel ends in a draw: our hero and Slug withdraw.
Loading…
The battle, move by move
Check: our hero tightens the net by bringing the rook to A8.
Slug's bishop advances from D6 to B8. By taking the bishop on B8, our hero drives Slug into check.
Slug sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on B3. From the dark, Slug pushes the knight to E4, and right after that our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the king from F7 to F6; then our hero slides the knight across the board, from E2 to C1. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the rook to B7, and slug's pawn advances from H6 to H5. A clean strike: our hero's rook topples the pawn on D7.
Slug sets the king on G5, watching every square. From D7 to E7, our hero's rook swallows Slug's pawn.
From the dark, Slug pushes the pawn to H6. A clean strike: our hero's rook topples the pawn on E6.
Slug answers by moving the pawn from G3 to G2. By taking the pawn on E5, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to G6. A clean strike: our hero's rook topples the knight on E4.
Slug's pawn crowns on G1 and a hostile rook is born.
our hero advances the king from E1 to F2. Slug moves the rook from G1 to C1 and topples our hero's knight.
Without hurry or fear, our hero places the rook on H4. From the dark, Slug pushes the king to G5, and right after that our hero's rook takes H3, leaving H4 behind.
Check from Slug: the rook plants itself on C2.
our hero slides the king across the board, from F2 to G3, while with dungeon cunning, Slug brings the rook to D2. With a steady hand, our hero brings the rook to H1.
Slug's rook reaches D3 and threatens our hero's king.
our hero advances the king from G3 to H2, while slug sets the pawn on C2, watching every square. Without hurry or fear, our hero places the rook on C1.
From the dark, Slug pushes the rook to G3. A clean strike: our hero's king topples the rook on G3.
Slug answers by moving the king from G5 to F6. From C1 to C2, our hero's rook swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the rook to C5, while slug's king advances from F7 to G7.
From C5 to H5, our hero's rook swallows Slug's pawn.
Slug sets the king on G8, watching every square. A clean strike: our hero's rook topples the pawn on H6.
From the dark, Slug pushes the king to F8. From F6, our hero's rook forces Slug to defend.
Slug answers by moving the king from F8 to E7; then our hero slides the rook across the board, from F6 to H6. With dungeon cunning, Slug brings the king to F7.
With a steady hand, our hero brings the rook to H1, and slug's king advances from F7 to E8. From E1, our hero's rook forces Slug to defend.
Slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to F1.
From the dark, Slug pushes the king to G6; then our hero's king takes H2, leaving G3 behind. Slug answers by moving the king from G6 to H5, and right after that our hero slides the king across the board, from H2 to H1.
With dungeon cunning, Slug brings the king to G4. Check: our hero tightens the net by bringing the rook to G1.
Slug's king advances from G4 to H4. our hero advances the king from H1 to G2, and slug sets the king on H5, watching every square.
From H1, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to G4, and right after that our hero's rook takes G1, leaving H1 behind. Slug answers by moving the king from G4 to F5; then our hero slides the king across the board, from G2 to F2.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the rook to G2, and slug's king advances from F6 to E6.
our hero advances the rook from G2 to G8, while slug sets the king on E7, watching every square. our hero gives check with the rook on G7.
From the dark, Slug pushes the king to F6; then our hero's rook takes H7, leaving G7 behind. Slug answers by moving the king from F6 to G6, and right after that our hero slides the rook across the board, from H7 to H3.
With dungeon cunning, Slug brings the king to F7. our hero gives check with the rook on F3.
Slug's king advances from F7 to G8. our hero advances the rook from F3 to F5, and slug sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the rook to H5.
From the dark, Slug pushes the king to G8. our hero gives check with the rook on G5.
Slug answers by moving the king from G8 to F8. From F5, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the rook to F4, and slug's king advances from G7 to H6.
our hero gives check with the rook on H4.
Slug sets the king on G6, watching every square. From G4, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the rook to F4.
Slug answers by moving the king from F7 to E8. our hero gives check with the rook on E4.
With dungeon cunning, Slug brings the king to D8. From D4, our hero's rook forces Slug to defend.
Slug's king advances from D8 to E8. Check: our hero tightens the net by bringing the rook to E4.
Slug sets the king on D7, watching every square. our hero gives check with the rook on D4.
From the dark, Slug pushes the king to C7. From C4, our hero's rook forces Slug to defend.
Slug answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the rook to B4.
With dungeon cunning, Slug brings the king to C6. our hero gives check with the rook on C4.
Slug's king advances from C6 to D5. our hero advances the rook from C4 to C8, while slug sets the king on D6, watching every square.
Check: our hero tightens the net by bringing the rook to D8.
From the dark, Slug pushes the king to C7; then our hero's rook takes E8, leaving D8 behind. Slug answers by moving the king from C7 to C6.
From E6, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to C7. Check: our hero tightens the net by bringing the rook to E7.
Slug's king advances from C7 to B6. our hero gives check with the rook on E6.
Slug sets the king on C5, watching every square; then without hurry or fear, our hero places the rook on F6. From the dark, Slug pushes the king to D4.
Check: our hero tightens the net by bringing the rook to F4.
Slug answers by moving the king from D4 to E5; then our hero slides the rook across the board, from F4 to H4. With dungeon cunning, Slug brings the king to D5.
With a steady hand, our hero brings the rook to H6, and slug's king advances from D5 to D4. Check: our hero tightens the net by bringing the rook to H4.
Slug sets the king on C3, watching every square. our hero gives check with the rook on H3.
From the dark, Slug pushes the king to D2; then our hero's rook takes A3, leaving H3 behind. Slug answers by moving the king from D2 to C2.
Check: our hero tightens the net by bringing the rook to A2.
With dungeon cunning, Slug brings the king to C1. With a steady hand, our hero brings the king to E2, while slug's king advances from C1 to B1.
our hero advances the rook from A2 to A4, and slug sets the king on C1, watching every square. Check: our hero tightens the net by bringing the rook to C4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 145
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (145 moves) lasted longer than 98% of the games on this floor.