Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its pawn to D4 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From F2 to G3, our hero's pawn swallows Slug's knight.
From the dark, Slug pushes the pawn to H5; then our hero's bishop takes H6, leaving C1 behind. Slug answers by moving the pawn from E5 to E4.
From B2 to C3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to H4. With a steady hand, our hero brings the bishop to E3, while slug's king advances from E8 to F7.
From G3 to H4, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Slug pushes the pawn to H6. From E3 to H6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the king from F7 to E8; then our hero slides the pawn across the board, from G3 to G4. Slug gives check with the bishop on G3.
With a steady hand, our hero brings the king to D2. Slug's bishop reaches F4 and threatens our hero's king.
A clean strike: our hero's bishop topples the bishop on F4.
Check from Slug: the pawn plants itself on E3.
From F4 to E3, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the pawn to D6; then our hero's bishop takes B6, leaving E3 behind. Slug answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to H6, while slug's king advances from D7 to C8.
our hero advances the bishop from B6 to A7, and slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the pawn to E4. Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from D8 to C7. Check: our hero tightens the net by bringing the bishop to B8.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to H7, and slug's king advances from D7 to E6.
By taking the pawn on E4, our hero drives Slug into check.
Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the queen on D4. From the dark, Slug pushes the pawn to E5.
A clean strike: our hero's bishop topples the pawn on D6.
Slug advances to D4 and claims our queen.
From C3 to D4, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to G5, while slug's king advances from D8 to D7.
our hero advances the bishop from D6 to F8, and slug sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from D7 to C6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to B6. From G6, our hero's queen forces Slug to defend.
Slug's king advances from B6 to A5. our hero advances the queen from G6 to C6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 6 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.