Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B4.
Slug sets the knight on H5, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
A cruel blow: Slug's pawn captures our hero's pawn on B4.
our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to H4, and right after that slug's pawn advances from F7 to F6.
our hero advances the pawn from G3 to G4; then slug sets the king on D7, watching every square. our hero claims the enemy knight by landing on H5.
From the dark, Slug pushes the king to D8, and our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from D8 to C7, while our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Slug brings the pawn to D4. our hero's pawn crowns on H8 and becomes a queen.
Slug's king advances from C7 to B7. our hero claims the enemy pawn by landing on F6.
Slug sets the pawn on B5, watching every square. our hero captures the enemy pawn: the queen leaps from F6 to D4.
From the dark, Slug pushes the king to A6, while our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the pawn from E4 to E3, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to H6, and right after that slug's king advances from B7 to C7.
our hero advances the pawn from H6 to H7; then slug sets the king on C8, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to B7, and our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to G5; then slug's king advances from B7 to C7.
our hero advances the pawn from G5 to G6, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Slug pushes the king to A6. our hero's pawn crowns on G8 and becomes a queen.
Slug answers by moving the king from A6 to B7. From H7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to A6. our hero claims the enemy pawn by landing on E3.
Slug's king advances from A6 to A5. our hero advances the bishop from E3 to D2; then slug sets the king on A6, watching every square.
Mate. our hero's queen on A7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.