Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on D8.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

Slug advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Slug's pawn.

Slug sets the pawn on E4, watching every square; then without hurry or fear, our hero places the bishop on H8. From the dark, Slug pushes the king to F7, and right after that our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the bishop from D6 to C7. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Slug brings the bishop to D8. With a steady hand, our hero brings the pawn to G5, and slug's pawn advances from H6 to H5.

our hero advances the bishop from H8 to D4, while slug sets the pawn on E5, watching every square. From D4 to E5, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the pawn to D6; then our hero's bishop takes H8, leaving E5 behind. Slug answers by moving the pawn from D6 to D5, and right after that our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to B2, while slug's king advances from G8 to F7.

our hero advances the pawn from A3 to A4, and slug sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the king from G6 to F7; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Slug brings the king to G8. Promotion: on A8, our hero turns a pawn into a queen.

Slug's king advances from G8 to F7. A clean strike: our hero's queen topples the bishop on D8.

Slug sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Slug pushes the king to F5. By taking the pawn on H7, our hero drives Slug into check.

Slug advances to G5 and claims our pawn.

From G7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the bishop to F6, while slug's pawn advances from H5 to H4.

And it is checkmate: our hero ends the game on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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