Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to B8. our hero advances the pawn from C2 to C3, and rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the pawn on H3. Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from E5 to E4. our hero advances the king from E1 to D1, while rat sets the knight on B4, watching every square.
From A3 to B4, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's pawn topples the pawn on A5.
Rat answers by moving the king from E7 to D7. From H4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A6, while rat's king advances from E8 to D8.
our hero advances the pawn from A6 to A7, and rat sets the king on E8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7. From A8 to C6, our hero's queen swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4. By taking the pawn on E4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F8. From E4 to C4, our hero's queen swallows Rat's pawn.
Rat's king advances from F8 to E7. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from F6 to F5. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to D5, while rat's king advances from F6 to G6.
our hero gives check with the queen on D6.
Rat sets the king on G7, watching every square. From G5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F7. our hero delivers the final mate from E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 27 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.