Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from C2 to C4; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes H3, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
With dungeon cunning, Rat brings the knight to F8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from F8 to D7. our hero advances the pawn from E2 to E4, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on E5. A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from C4 to D6. our hero captures the enemy knight: the pawn leaps from E5 to D6.
With dungeon cunning, Rat brings the pawn to E6. our hero captures the pawn on C7 and leaves Rat in check.
Rat's king falls on C7 and tears the pawn from our hero.
our hero advances the pawn from F4 to F5; then rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the king to E8, and our hero's pawn takes D4, leaving D3 behind. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to D3; then rat's pawn advances from C6 to C5.
our hero advances the king from D3 to C4, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the king leaps from C4 to C5.
From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on D4.
Rat's king falls on E6 and tears the pawn from our hero.
our hero slides the king across the board, from D4 to E3; then with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to D3, and right after that rat's pawn advances from G5 to G4.
our hero captures the pawn on G4 and leaves Rat in check.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to G7, and our hero's king takes B4, leaving C3 behind.
Rat answers by moving the king from G7 to H6. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to B5; then rat's king advances from H7 to G7.
our hero advances the pawn from A3 to A4, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to H6, while our hero's king takes D5, leaving C5 behind. Rat answers by moving the king from H6 to G6, and our hero slides the king across the board, from D5 to E5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to F8.
our hero advances the king from E5 to E6; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Rat pushes the king to F7, and our hero's king takes D7, leaving D6 behind. Rat answers by moving the king from F7 to G8, while our hero slides the king across the board, from D7 to E7.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E6; then rat's king advances from G7 to G8.
our hero advances the pawn from G5 to G6, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.