Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on B2.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the knight to E5. A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from D2 to D3, and rat sets the pawn on C4, watching every square.
A clean strike: our hero's pawn topples the pawn on C4.
From the dark, Rat pushes the knight to G4, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C7 to C5.
A clean strike: our hero's pawn topples the knight on G4.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E5, and rat's pawn advances from D6 to D5.
our hero advances the king from E1 to F1. Rat advances to C4 and claims our pawn.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from D8 to D7. From F4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to G1, while rat's king advances from D7 to E6.
our hero advances the king from G1 to F2, and rat sets the king on F7, watching every square. our hero gives check with the pawn on G6.
From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G7 to F6.
Check: our hero tightens the net by bringing the pawn to G5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G4, and rat's king advances from G7 to F8.
our hero advances the king from F2 to G3, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to G8; then our hero's king takes F4, leaving F3 behind. Rat answers by moving the king from G8 to G7, and right after that our hero slides the king across the board, from F4 to G3.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to H4, while rat's king advances from H8 to G7.
our hero advances the king from H4 to H5, and rat sets the king on H8, watching every square. From G7, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat moves the king from G8 to G7 and topples our hero's pawn.
our hero slides the king across the board, from H5 to G5, while with dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.
Rat moves the king from H8 to G7 and topples our hero's pawn.
our hero advances the king from G5 to H5, while rat sets the king on F6, watching every square. our hero gives check with the pawn on G5.
From the dark, Rat pushes the king to F5; then our hero's king takes H6, leaving H5 behind. Rat advances to E6 and claims our pawn.
our hero slides the king across the board, from H6 to H5, and with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to G6, while rat's king advances from D5 to E6.
our hero advances the king from H5 to H6, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to F4, and right after that our hero's king takes H7, leaving H6 behind. Rat answers by moving the king from F4 to E3.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to H8, and rat's king advances from D3 to D2.
our hero advances the king from H8 to H7, while rat sets the pawn on E5, watching every square. From G8 to C4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to C2. By taking the pawn on A4, our hero drives Rat into check.
Rat answers by moving the king from C2 to B1. our hero gives check with the queen on B3.
With dungeon cunning, Rat brings the king to A1. From B2, our hero's queen forces Rat to defend.
Rat advances to B2 and claims our queen.
our hero advances the king from H7 to H8, and rat sets the king on B1, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes F6, leaving G7 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from F6 to E5.
Rat advances to A2 and claims our pawn.
From E5 to E4, our hero's king swallows Rat's pawn.
Rat moves the king from A2 to A3 and topples our hero's pawn.
our hero advances the king from E4 to D4, while rat sets the king on B2, watching every square. From D4 to C4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to A2; then our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from A2 to B2, and right after that our hero slides the king across the board, from B5 to A6.
With dungeon cunning, Rat brings the king to A3. With a steady hand, our hero brings the king to B6, while rat's king advances from A3 to A4.
our hero advances the king from B6 to C6, and rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on C7.
From the dark, Rat pushes the king to A4, and right after that our hero's king takes D6, leaving C7 behind. Rat answers by moving the king from A4 to B3; then our hero slides the king across the board, from D6 to D7.
With dungeon cunning, Rat brings the king to A2. With a steady hand, our hero brings the king to D8, and rat's king advances from A2 to B3.
our hero advances the pawn from C3 to C4, while rat sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Rat pushes the king to B5; then our hero's pawn takes C6, leaving C5 behind. Rat advances to C6 and claims our pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 42 s
- Moves
- 120
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 10 / 16
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (120 moves) lasted longer than 89% of the games on this floor.