Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3; then rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the king to F7, and our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Rat's knight advances from D7 to F6. our hero advances the pawn from D3 to D4, and right after that rat sets the knight on E4, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the king from F7 to E8. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat's knight falls on C5 and tears the pawn from our hero.
our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from C5 to D7.
our hero advances the pawn from E2 to E4, and right after that rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on E2.
A cruel blow: Rat's king captures our hero's pawn on G5.
our hero's king takes F3, leaving E2 behind. Rat answers by moving the king from G5 to H4, and our hero slides the king across the board, from F3 to F4.
Rat gives check with the knight on E6.
With a steady hand, our hero brings the king to E5, and right after that rat's knight advances from E6 to G5. our hero advances the king from E5 to F5.
Check from Rat: the pawn plants itself on E6.
Without hurry or fear, our hero places the king on E5. Rat's king falls on G4 and tears the pawn from our hero.
our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from G4 to F3, while our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the pawn to C6; then rat's knight advances from G5 to H3.
our hero claims the enemy pawn by landing on E6.
Rat's king falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to D5. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from D5 to C5, and our hero slides the king across the board, from C7 to B7. With dungeon cunning, Rat brings the knight to G5.
With a steady hand, our hero brings the pawn to C7, and right after that rat's knight advances from G5 to F7. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to H6.
our hero gives check with the pawn on C5.
Rat answers by moving the king from D6 to E7, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the pawn to C7. Rat's knight reaches D6 and threatens our hero's king.
our hero advances the king from B7 to B8. Rat's knight falls on C8 and tears the queen from our hero.
our hero captures the enemy knight: the king leaps from B8 to C8.
From the dark, Rat pushes the king to F8, while our hero's king takes D8, leaving C8 behind. Rat answers by moving the king from F8 to G7.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to E7, and right after that rat's king advances from G6 to H7.
Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on G7, watching every square. our hero gives check with the queen on F6.
From the dark, Rat pushes the king to G8. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from G8 to H8. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on F7.
Rat's king advances from G7 to H8. our hero advances the queen from F7 to E6, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to H8. our hero gives check with the queen on F6.
Rat answers by moving the king from H8 to H7. Mate. our hero's queen on G7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 9 / 22
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.