Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from A4 to C2 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the knight to F8. our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H4; then rat sets the knight on E6, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes D4, leaving D2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero slides the pawn across the board, from C2 to C3. Rat's pawn falls on C3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D1; then rat's king advances from E8 to D7. our hero advances the pawn from E2 to E3, and right after that rat sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8, while our hero's king takes E1, leaving D1 behind.
Rat's knight reaches D3 and threatens our hero's king.
our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Rat brings the knight to F4. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E8 to D8.
our hero captures the enemy knight: the pawn leaps from E3 to F4.
Rat sets the pawn on C2, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to E7, and our hero's queen takes A8, leaving G8 behind. On C1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from F1 to F2. Rat's queen reaches D2 and threatens our hero's king.
With a steady hand, our hero brings the king to G3; then rat's queen advances from D2 to C2. our hero claims the enemy pawn by landing on A4.
Rat sets the king on F6, watching every square. our hero captures the enemy queen: the queen leaps from A4 to C2.
From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from E7 to F8. our hero captures the enemy pawn: the queen leaps from C6 to C7.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the queen to C3, and right after that rat's king advances from F8 to F7.
our hero advances the queen from C3 to D3; then rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to G8, and our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from G8 to H7.
our hero gives check with the pawn on F6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to E5; then rat's king advances from G8 to H8.
our hero advances the queen from E5 to E7, and right after that rat sets the king on G8, watching every square. our hero gives check with the pawn on F7.
From the dark, Rat pushes the king to H8. From E8, our hero's queen forces Rat to defend.
Rat answers by moving the king from H8 to G7. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on F7.
Rat's king advances from H7 to H6. our hero advances the pawn from A3 to A4; then rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H6. our hero gives check with the queen on E6.
Rat answers by moving the king from H6 to H7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A7; then rat's king advances from G7 to H7. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on G7, watching every square. Mate. our hero's queen on A7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.