Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's bishop lands on F8 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the knight from E4 to G5, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the bishop to A3, while spider's knight advances from G5 to H7. our hero advances the pawn from H2 to H4, and spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to F7. From A3 to C5, our hero's bishop swallows Spider's pawn.

Spider answers by moving the king from F7 to G7; then our hero slides the bishop across the board, from C5 to E7. With dungeon cunning, Spider brings the knight to F8.

With a steady hand, our hero brings the bishop to D8, and spider's king advances from G7 to H8. By taking the pawn on F6, our hero drives Spider into check.

Spider sets the king on G8, watching every square. From F6 to E5, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the king to H7; then our hero's bishop takes D6, leaving E5 behind. Spider answers by moving the king from H7 to H8.

From D6 to F8, our hero's bishop swallows Spider's knight.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the bishop to D6, while spider's king advances from H7 to G7.

our hero advances the pawn from G3 to G4, and spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the pawn to A5, and right after that our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the king from G7 to H6.

our hero gives check with the bishop on F4.

With dungeon cunning, Spider brings the king to G7. From H6, our hero's pawn forces Spider to defend.

Spider's king advances from G7 to G8. Check: our hero tightens the net by bringing the pawn to H7.

Spider sets the king on H8, watching every square. our hero gives check with the pawn on G7.

Spider moves the king from H8 to H7 and topples our hero's pawn.

our hero's bishop takes E5, leaving F4 behind. Spider answers by moving the king from H7 to H6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to H5. A clean strike: our hero's queen topples the pawn on E6.

Spider's pawn advances from A5 to A4. our hero advances the bishop from E5 to G3, and spider sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from H5 to G5. From F6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G4. With a steady hand, our hero brings the bishop to F4, and spider's king advances from G4 to H3.

our hero advances the pawn from E5 to E6, while spider sets the king on G2, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to H1. Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from H1 to G1, and right after that our hero slides the bishop across the board, from F4 to H6. With dungeon cunning, Spider brings the king to H1.

With a steady hand, our hero brings the queen to G8, while spider's king advances from H1 to H2. Check: our hero tightens the net by bringing the bishop to F4.

Spider sets the king on H3, watching every square. our hero gives check with the queen on H8.

From the dark, Spider pushes the king to G4. From H4, our hero's queen forces Spider to defend.

Spider answers by moving the king from G4 to F3. Check: our hero tightens the net by bringing the bishop to D6.

With dungeon cunning, Spider brings the king to E3. From D6 to A3, our hero's bishop swallows Spider's pawn.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 17 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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