Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's queen lands on D8 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider's knight advances from E4 to D6. our hero advances the bishop from C1 to A3, and right after that spider sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to F7, while our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the knight to B7.

With a steady hand, our hero brings the pawn to H7, and right after that spider's king advances from F8 to G7. our hero's pawn crowns on H8 and becomes a queen.

Spider sets the king on G6, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the queen leaps from E5 to E7.

Spider answers by moving the pawn from F5 to F4. our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Spider brings the pawn to A5. our hero gives check with the pawn on F5.

Spider's king advances from G6 to H6. our hero advances the pawn from F5 to F6, and right after that spider sets the knight on D8, watching every square.

our hero captures the enemy knight: the queen leaps from E7 to D8.

From the dark, Spider pushes the king to H7, while our hero's pawn takes F7, leaving F6 behind. Spider answers by moving the king from H7 to G6.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the bishop to C1, and right after that spider's king advances from G6 to H7.

our hero advances the queen from D8 to G5; then spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Spider pushes the pawn to A4, and our hero's queen takes F6, leaving G5 behind.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 21% of the games on this floor.

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