Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's king lands on F1 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

With a steady hand, our hero brings the knight to H3. After toppling the pawn on D2, Spider threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from C1 to D2.

Spider sets the knight on G3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the knight to F1. our hero captures the enemy knight: the king leaps from E1 to F1.

Spider answers by moving the pawn from A6 to A5. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the bishop to B6; then spider's king advances from E8 to F8.

our hero claims the enemy pawn by landing on C5.

Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on F2. From the dark, Spider pushes the pawn to E6, while our hero's knight takes E4, leaving F2 behind.

Spider answers by moving the king from F7 to G8, and our hero slides the knight across the board, from E4 to C3. With dungeon cunning, Spider brings the king to H7.

our hero claims the enemy pawn by landing on A4.

Spider's king advances from H7 to G8. our hero advances the knight from A4 to C3; then spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to G6, and our hero's pawn takes A5, leaving A4 behind.

Spider answers by moving the king from G6 to H6, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the pawn to E4.

our hero captures the enemy pawn: the knight leaps from C3 to E4.

Spider's king advances from H6 to H7. our hero advances the pawn from A6 to A7, and right after that spider sets the king on G7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Spider pushes the pawn to E5, while our hero's queen takes A6, leaving A8 behind. Spider answers by moving the king from G7 to H7.

our hero captures the pawn on F6 and leaves Spider in check.

With dungeon cunning, Spider brings the king to H8. From A8, our hero's queen forces Spider to defend.

Spider's king advances from H8 to G7. Check: our hero tightens the net by bringing the bishop to F8.

Spider sets the king on G6, watching every square, while without hurry or fear, our hero places the knight on G4. From the dark, Spider pushes the king to F7.

our hero captures the pawn on E5 and leaves Spider in check.

Spider answers by moving the king from F7 to F6, while our hero slides the queen across the board, from A8 to B8. With dungeon cunning, Spider brings the king to F5.

With a steady hand, our hero brings the pawn to C4; then spider's king advances from F5 to G5. our hero advances the pawn from C4 to C5, and right after that spider sets the king on H4, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G3, while our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from G3 to H2. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to G3. With a steady hand, our hero brings the queen to C2, and right after that spider's king advances from G3 to H4.

our hero gives check with the queen on B4.

Spider sets the king on H5, watching every square, while without hurry or fear, our hero places the knight on F3.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 2 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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