Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider answers by moving the king from E8 to F8, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the knight to H4, while spider's knight advances from E4 to F2. From E1 to F2, our hero's king swallows Spider's knight.

Spider sets the pawn on A5, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to F8.

Check: our hero tightens the net by bringing the knight to G6.

Spider answers by moving the king from F8 to G7. A clean strike: our hero's knight topples the pawn on E7.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the knight to D5, and spider's king advances from F8 to E8.

our hero advances the bishop from E3 to C5, while spider sets the pawn on C6, watching every square. From D5 to C3, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the king to F7. A clean strike: our hero's knight topples the pawn on A4.

Spider answers by moving the king from F7 to G6, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to F7.

A clean strike: our hero's pawn topples the pawn on F6.

Spider's king advances from F7 to G8. our hero advances the bishop from C5 to D4, and spider sets the king on F8, watching every square.

A clean strike: our hero's bishop topples the pawn on E5.

From the dark, Spider pushes the king to F7, and right after that our hero's bishop takes C3, leaving E5 behind. Spider answers by moving the king from F7 to E8.

A clean strike: our hero's bishop topples the pawn on A5.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the knight to C3, and spider's pawn advances from C6 to C5.

our hero advances the knight from C3 to E4, while spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the bishop on B4.

From the dark, Spider pushes the king to G6; then our hero's pawn takes F7, leaving F6 behind. Spider answers by moving the king from G6 to H7.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the knight to D6, while spider's king advances from G6 to G5.

our hero advances the pawn from A2 to A4, and spider sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Spider pushes the king to H4, and right after that our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from H4 to G5; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Spider brings the king to G6. Promotion: on A8, our hero turns a pawn into a queen.

Spider's king advances from G6 to H5. From H8, our hero's queen forces Spider to defend.

Spider sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on F8. From the dark, Spider pushes the pawn to C3; then our hero's knight takes F5, leaving D6 behind.

Spider answers by moving the king from G6 to G5. From B4 to C3, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to F4. Check: our hero tightens the net by bringing the bishop to D2.

Spider's king advances from F4 to E4. our hero gives check with the queen on E8.

Spider sets the king on D5, watching every square. From E3, our hero's knight forces Spider to defend.

From the dark, Spider pushes the king to D6, and right after that our hero's queen takes C8, leaving E8 behind. Spider answers by moving the king from D6 to E7.

And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 25 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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