Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to B4. Rat moves the pawn from C4 to B3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B3.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to D5; then our hero's king takes C2, leaving D1 behind.

Check from Rat: the knight plants itself on E3.

our hero slides the king across the board, from C2 to D3, and with dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the king to C2, while rat's knight advances from F5 to D6.

our hero advances the pawn from C3 to C4. Rat captures the pawn on B3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on B3.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D6 to F5; then our hero slides the king across the board, from B3 to B4.

With dungeon cunning, Rat brings the king to F6. From B4 to A3, our hero's king swallows Rat's pawn.

Rat's knight advances from F5 to D6. our hero advances the king from A3 to B4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to D8.

A clean strike: our hero's king topples the pawn on C6.

Rat answers by moving the knight from D6 to E8, and right after that our hero slides the pawn across the board, from F2 to F4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F4.

Rat's king advances from D8 to E7. our hero advances the king from C6 to D5, and rat sets the knight on G7, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the knight to F5. From C6 to C7, our hero's king swallows Rat's pawn.

Rat moves the knight from F5 to H4 and topples our hero's pawn.

our hero slides the pawn across the board, from E2 to E3, while with dungeon cunning, Rat brings the knight to G2. With a steady hand, our hero brings the king to C6, and rat's pawn advances from G4 to G3.

our hero advances the king from C6 to D5, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to F6; then our hero's king takes F3, leaving E4 behind. Rat's knight reaches H4 and threatens our hero's king.

From F3 to G3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to G4, while rat's knight advances from H4 to F5.

our hero advances the pawn from E3 to E4. Rat's knight reaches E3 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. Rat advances to F4 and claims our pawn.

From F3 to F4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from E3 to D1; then our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the knight to E3.

With a steady hand, our hero brings the pawn to C5, and rat's king advances from G6 to H5. A clean strike: our hero's king topples the knight on E3.

Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to G6; then our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G6 to H7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G7 to H7. our hero advances the queen from C8 to E6, and rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to H7, and right after that our hero's king takes F5, leaving F4 behind.

Rat answers by moving the king from H7 to H8. our hero gives check with the queen on F6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to E7, and rat's king advances from G8 to H8.

our hero advances the king from F5 to G6, while rat sets the king on G8, watching every square. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 44 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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