Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its knight to E5 and claims our bishop.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from D2 to D3.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Rat sets the knight on H7, watching every square, while without hurry or fear, our hero places the knight on F3. Rat's pawn falls on F3 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat answers by moving the knight from H7 to G5, while our hero slides the pawn across the board, from D3 to D4. After toppling the pawn on F3, Rat threatens our hero's king.
With a steady hand, our hero brings the king to E2. A cruel blow: Rat's knight captures our hero's bishop on E5.
our hero claims the enemy knight by landing on E5.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E7, while our hero's king takes F3, leaving E2 behind.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to G4, and right after that rat's pawn advances from A5 to A4. our hero advances the king from G4 to G5; then rat sets the pawn on A3, watching every square.
our hero claims the enemy pawn by landing on G6.
Rat's king falls on E6 and tears the pawn from our hero.
our hero's king takes G7, leaving G6 behind. A cruel blow: Rat's king captures our hero's pawn on E5.
our hero slides the king across the board, from G7 to F8, and right after that with dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the pawn to H4; then rat's king advances from E4 to E5.
our hero advances the pawn from H4 to H5, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the pawn to C3, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F4 to G4.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to F3. our hero captures the pawn on C3 and leaves Rat in check.
Rat's king falls on F2 and tears the pawn from our hero.
our hero captures the pawn on C5 and leaves Rat in check.
Rat sets the king on G2, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the queen leaps from A3 to C5.
Rat answers by moving the king from G2 to F1, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the queen to D4; then rat's king advances from G2 to H1. our hero advances the pawn from A2 to A4, and right after that rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F1, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from F1 to G2, and our hero slides the queen across the board, from D4 to D8. With dungeon cunning, Rat brings the king to H1.
With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from H1 to H2. our hero advances the pawn from A5 to A6; then rat sets the king on H3, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G3, and our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G3 to H2. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G1. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from G1 to F1. Check: our hero tightens the net by bringing the queen to A1.
Rat sets the king on G2, watching every square. our hero gives check with the queen on G4.
From the dark, Rat pushes the king to H2. Mate. our hero's queen on H4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 48 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 11
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.