Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on D1.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from B2 to B3, and rat sets the pawn on C4, watching every square. A clean strike: our hero's pawn topples the pawn on C4.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the pawn to E4, and rat's king advances from F7 to E6.
our hero advances the pawn from D2 to D3, while rat sets the king on D6, watching every square. our hero gives check with the pawn on E5.
From the dark, Rat pushes the king to D7; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to F5. Rat advances to H5 and claims our pawn.
our hero advances the pawn from D3 to D4, and rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the pawn on F6.
Rat advances to F6 and claims our pawn.
From E5 to F6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D8 to E6; then our hero slides the pawn across the board, from D4 to D5. Rat advances to D5 and claims our pawn.
From C4 to D5, our hero's pawn swallows Rat's pawn.
Rat's knight advances from E6 to G5. our hero advances the king from E1 to F2. Check from Rat: the knight plants itself on E4.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to C5; then our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from C8 to D7, and right after that our hero slides the king across the board, from E3 to D4. With dungeon cunning, Rat brings the knight to D3.
A clean strike: our hero's king topples the knight on D3.
Rat's king advances from D7 to D6. our hero advances the pawn from F6 to F7, and rat sets the king on E7, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
Rat advances to F8 and claims our queen.
our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from D3 to C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D6. Rat moves the pawn from C7 to D6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D6.
Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G7; then our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the pawn from H5 to H4. Promotion: on D8, our hero turns a pawn into a queen.
Rat moves the pawn from H4 to G3 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to C7.
Rat's king advances from G7 to G8. From B5 to A4, our hero's king swallows Rat's pawn.
Rat sets the king on H8, watching every square. A clean strike: our hero's king topples the pawn on A3.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes B4, leaving A3 behind. Rat answers by moving the king from G8 to H8.
our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to C5, and rat's pawn advances from G3 to G2.
our hero advances the king from C5 to D5, while rat sets the king on G7, watching every square. our hero gives check with the queen on D7.
From the dark, Rat pushes the king to F8; then our hero's pawn takes A4, leaving A2 behind. Rat's pawn crowns on G1 and a hostile queen is born.
our hero slides the king across the board, from D5 to E5, and with dungeon cunning, Rat brings the queen to D1. A clean strike: our hero's queen topples the queen on D1.
Rat's king advances from F8 to F7. From D1 to G4, our hero's queen swallows Rat's pawn.
Rat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to E8, and right after that our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A6, and rat's king advances from C8 to D8.
our hero advances the king from E6 to D6, while rat sets the king on C8, watching every square. Mate. our hero's queen on F8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 19 / 14
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.