Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from D4 to E4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes B3, leaving B2 behind.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E5, and rat's king advances from E8 to F7.

our hero advances the pawn from D2 to D3, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the king to G8; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from F8 to E6.

From F3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C7 to C6.

our hero advances the pawn from E5 to E6, and rat sets the knight on F7, watching every square. A clean strike: our hero's pawn topples the pawn on G5.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from D3 to D4.

With dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the king to E3. Rat captures the pawn on D4 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D4.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the knight to E4.

A clean strike: our hero's king topples the knight on E4.

Rat answers by moving the king from G7 to F8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to C4, while rat's king advances from G8 to H8. our hero advances the king from E4 to E5, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on G7. Rat advances to G7 and claims our pawn.

our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from G7 to F8; then our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F5, and rat's king advances from G7 to H8.

our hero advances the pawn from G5 to G6, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the king to G7; then our hero's king takes H5, leaving G5 behind. Rat answers by moving the king from G7 to G8, and right after that our hero slides the king across the board, from H5 to H6.

With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the pawn to G7.

Rat's king advances from H8 to G8. our hero advances the king from H6 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

More from floor 1