Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from A5 to A6 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes D4, leaving D2 behind. Rat moves the pawn from C5 to D4 and topples our hero's pawn.

our hero slides the pawn across the board, from E4 to E5, while with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4.

Rat moves the knight from D7 to E5 and topples our hero's pawn.

our hero advances the pawn from H2 to H3, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the knight to C4; then our hero's king takes G1, leaving F1 behind. Rat answers by moving the pawn from D4 to D3.

From C2 to D3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C5 to C4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from C7 to C6. A clean strike: our hero's pawn topples the pawn on G6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to H2, and rat's knight advances from D6 to F5.

our hero advances the pawn from G2 to G3, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to D7. A clean strike: our hero's pawn topples the knight on F5.

Rat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.

our hero gives check with the pawn on G6.

Rat advances to G7 and claims our pawn.

From F6, our hero's pawn forces Rat to defend.

Rat moves the king from G7 to G6 and topples our hero's pawn.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to H6, and right after that our hero's king takes G4, leaving H3 behind.

Rat answers by moving the king from H6 to H7; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to F5, and rat's king advances from G8 to F8. A clean strike: our hero's king topples the pawn on E5.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7.

A clean strike: our hero's king topples the pawn on C5.

Rat answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the king to H6.

A clean strike: our hero's king topples the pawn on A4.

Rat's king advances from H6 to G5. our hero advances the pawn from C4 to C5, and rat sets the king on F4, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F3, and right after that our hero's king takes C2, leaving B3 behind.

Rat answers by moving the king from F3 to E2; then our hero slides the king across the board, from C2 to C1. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the king to C2, and rat's king advances from E3 to D4. our hero advances the pawn from C5 to C6, while rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to C5; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from C5 to B6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A5. Check: our hero tightens the net by bringing the queen to A6.

Rat advances to A6 and claims our queen.

Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to A6.

Check: our hero tightens the net by bringing the queen to F6.

Rat answers by moving the king from A6 to B7. our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to D3, and rat's king advances from C6 to B6.

our hero advances the king from D3 to D4, while rat sets the king on A5, watching every square. our hero gives check with the queen on F5.

From the dark, Rat pushes the king to B6; then our hero's queen takes F7, leaving F5 behind. Rat answers by moving the king from B6 to A5, and right after that our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to D4, while rat's king advances from B5 to A6.

our hero advances the queen from F7 to C7, and rat sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to A5. our hero gives check with the queen on A7.

Rat answers by moving the king from A5 to B5. From A4, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to B4. Check: our hero tightens the net by bringing the pawn to A3.

Rat moves the king from B4 to A3 and topples our hero's pawn.

our hero advances the king from D4 to D5, while rat sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to B5; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from B5 to A5, and right after that our hero slides the queen across the board, from A7 to E7.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to A7, while rat's king advances from B6 to B5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on B6, watching every square; then without hurry or fear, our hero places the queen on A4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 50 s
Moves
125
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 14
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (125 moves) lasted longer than 90% of the games on this floor.

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