Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on G8.

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to E4, and rat's king advances from E8 to F8. our hero advances the pawn from A2 to A3, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to E5; then our hero's pawn takes F4, leaving F2 behind.

Rat captures the pawn on D3 and puts our hero in check.

From C2 to D3, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E5, while rat's king advances from F7 to E7.

our hero advances the pawn from H2 to H3, and rat sets the pawn on G5, watching every square. A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the king to F7. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from G7 to G8. our hero advances the pawn from G6 to G7, while rat sets the king on H7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from H7 to G8 and topples our hero's queen.

our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G6, while rat's king advances from E7 to D8.

our hero advances the pawn from G6 to G7, and rat sets the king on E8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D7. our hero gives check with the queen on G7.

Rat answers by moving the king from D7 to C8. From G8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G4, and rat's king advances from D7 to E7.

our hero gives check with the queen on G7.

Rat sets the king on E8, watching every square. From G6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from D7 to C8. our hero gives check with the queen on G8.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G5, while rat's king advances from D7 to E7.

our hero advances the pawn from G5 to G6, and rat sets the king on D7, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to C8. By taking the pawn on E6, our hero drives Rat into check.

Rat answers by moving the king from C8 to D8. A clean strike: our hero's queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to E7. By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from E7 to F8. From C8, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to F8; then our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from F8 to G7, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from H8 to G7. our hero gives check with the queen on C7.

Rat sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from F5 to F6. And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 40 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

More from floor 1