Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on C7.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the pawn from E7 to E6. A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A4, and rat's knight advances from F8 to D7.
our hero advances the pawn from F2 to F3, while rat sets the knight on F8, watching every square. From F3 to G4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E7 to D6, and right after that our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to D5. Rat advances to D5 and claims our pawn.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the knight on E6, watching every square. By taking the knight on E6, our hero drives Rat into check.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from C8 to B7; then our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to D3, and rat's king advances from C8 to B7.
our hero advances the king from D3 to E4, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to B7; then our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from B7 to C8.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to D8, while rat's king advances from B7 to B6.
By taking the pawn on C7, our hero drives Rat into check.
Rat moves the king from B6 to C7 and topples our hero's queen.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to B6. From F6 to G6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from B6 to A6; then our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to G6, and rat's king advances from B7 to B6. our hero advances the pawn from G6 to G7, while rat sets the king on A7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to A6; then our hero's queen takes B8, leaving G8 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 12 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.